Guides

Combat Guide: Weapons, Sharks, Angels & Other Enemies

Game version: Early Access: 0.5–0.6 recordings, the 0.7.0 patch, and Update 5.5 examples. Each claim names its evidence period; older mechanics have not all been rechecked in 5.5.

Bolt guns take cartridges, Electric guns draw on stored electricity, and Flame guns burn petrol. Bolt weapons can be used underwater; Electric and Flame weapons cannot. Recharge Electric weapons by cable from a power source or powered backpack, rather than loading ammunition. Ordinary Angels do not attack until provoked.

Cross-checked (B)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: W-weapons · V2-build · V6-pack · S-underwater · W-angel · S-passive

Compare the Guns

Pick for the situation: underwater compatibility and the supply you carry matter. Unlock evidence is labeled separately from each weapon's name and family.

Bolt

Bolt weapons use cartridges and work underwater.

Cross-checked (B)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: W-weapons · V2-rod · S-underwater

Electric

Electric weapons use stored electricity and cannot fire underwater.

Cross-checked (B)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: W-weapons · V6-pack · S-underwater

Flame

Flame weapons use petrol and cannot fire underwater.

Cross-checked (B)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: W-weapons · V2-fuel · S-underwater

7 guns. A = official; B = cross-checked; C = unverified report. Scroll the table on a narrow screen.
WeaponTypeSkill unlockUnderwater?Replenish
Bolt Pistol

Cross-checked (B)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: W-bolt-pistol · V1 · V2-build

Bolt

Skill level 5.

Player reports, not yet verified (C)

Wiki only; current game build unconfirmed. Reviewed 2026-10-05.

Sources: W-bolt-pistol

Yes (B)Load Bolt ammunition (B)
Bolt Rifle

Cross-checked (B)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: W-bolt-rifle · V1 · V2-build

Bolt

Skill level 11; unlock costs 3 points.

Cross-checked (B)

0.5.0 / 0.5.5 screen; pre-Update 5.5. Reviewed 2026-10-05.

Sources: W-bolt-rifle · V3-rifle

Yes (B)Load Bolt ammunition (B)
Bolt Sniper

Cross-checked (B)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: W-bolt-sniper · V1 · V2-build

Bolt

Skill level 17.

Player reports, not yet verified (C)

Wiki only; current game build unconfirmed. Reviewed 2026-10-05.

Sources: W-bolt-sniper

Yes (B)Load Bolt ammunition (B)
Electric Pistol

Cross-checked (B)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: W-electric-pistol · V1 · V2-build

Electric

Skill level 3.

Player reports, not yet verified (C)

Wiki only; current game build unconfirmed. Reviewed 2026-10-05.

Sources: W-electric-pistol

No (B)Recharge by cable (B)
Electric Rifle

Cross-checked (B)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: W-electric-rifle · V1 · V2-build

Electric

Skill level 14.

Cross-checked (B)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: W-electric-rifle · S-tips

No (B)Recharge by cable (B)
Flamer Pistol

Cross-checked (B)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: W-flamer-pistol · V1 · V2-build

Flame

Skill level differs between the game screen and wiki.

  • Game screen (0.6.1): skill level 7; unlock costs 2 points.

    Sources: V2-flamer

  • Wiki: skill level 3.

    Sources: W-flamer-pistol

Sources disagree

0.6.1 screen versus older wiki entry. Reviewed 2026-10-05.

Sources: V2-flamer · W-flamer-pistol

No (B)Refill with petrol through a hose (B)
Flamethrower

Cross-checked (B)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: W-flamethrower · V1 · V2-build

Flame

Skill level 10.

Player reports, not yet verified (C)

Wiki only; current game build unconfirmed. Reviewed 2026-10-05.

Sources: W-flamethrower

No (B)Refill with petrol through a hose (B)

Throwables & Melee

Electric Big Explosive

Cross-checked (B)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: W-electric-big-explosive · V1-grenades

Unverified recipe & unlock

Skill level 17; recipe: Battery Cell 1 + Grenade Ignition 1 + Magnetic Coil 1.

Player reports, not yet verified (C)

Wiki only; current game build unconfirmed. Reviewed 2026-10-05.

Sources: W-electric-big-explosive

Petrol Grenade

Cross-checked (B)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: W-petrol-grenade · V1-grenades

Unverified recipe & unlock

Skill level 9; recipe: Storage Cylinder 1 + Grenade Ignition 1 + petrol 50.

Player reports, not yet verified (C)

Wiki only; current game build unconfirmed. Reviewed 2026-10-05.

Sources: W-petrol-grenade

Big Fire Grenade

Cross-checked (B)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: W-big-fire-grenade · V1-grenades

Unverified recipe & unlock

Skill level 17; recipe: Cooling Radiator 1 + Grenade Ignition 1 + Nano Mesh 1 + petrol 100.

Player reports, not yet verified (C)

Wiki only; current game build unconfirmed. Reviewed 2026-10-05.

Sources: W-big-fire-grenade

Press C for melee, as shown on the HUD in the checked recordings.

Cross-checked (B)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: V4-melee · V8-names

Bolt Ammunition: What Each Round Is For

Follow the Switch ammo prompt in your game to change ammunition. The displayed bindings differ between recordings, so check your own prompt.

Cross-checked (B)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: V6-ammo · S-tips

Pistol Flex

Name: Cross-checked (B) · Sources: W-pistol-flex · V1

Standard Bolt Pistol ammunition; the checked magazine holds 12 rounds.

Cross-checked (B)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: W-pistol-flex · V1 · V11

Recipe reference (C)

Copper 2

Player reports, not yet verified (C)

Wiki only; current game build unconfirmed. Reviewed 2026-10-05.

Sources: W-pistol-flex

Pistol Shard

Name: Cross-checked (B) · Sources: W-pistol-shard · V3-shard

The wiki describes this pistol round as suited to soft targets with a small area effect.

Player reports, not yet verified (C)

Wiki only; current game build unconfirmed. Reviewed 2026-10-05.

Sources: W-pistol-shard

Recipe reference (C)

Glass 1 + Copper 1

Player reports, not yet verified (C)

Wiki only; current game build unconfirmed. Reviewed 2026-10-05.

Sources: W-pistol-shard

Rifle Slam

Name: Cross-checked (B) · Sources: W-rifle-slam · V3-rifle

A versatile rifle round that hits armored targets hard.

Cross-checked (B)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: W-rifle-slam · V3-rifle

Recipe reference (B)

Iron 2 + Copper 2

Cross-checked (B)

0.5.0 / 0.5.5 screen. Reviewed 2026-10-05.

Sources: W-rifle-slam · V3-rifle

Rifle Trace

Name: Cross-checked (B) · Sources: W-rifle-trace · V2-trace

A tracer rifle round that adds fire damage.

Cross-checked (B)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: W-rifle-trace · V2-trace

Recipe reference (C)

Aluminium 1 + Iron 1 + Copper 1

Player reports, not yet verified (C)

Wiki only; current game build unconfirmed. Reviewed 2026-10-05.

Sources: W-rifle-trace

Rifle Tri

Name: Cross-checked (B) · Sources: W-rifle-tri · V6-ammo

An electrical rifle round intended for electrical or non-living targets.

Cross-checked (B)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: W-rifle-tri · V6-ammo · S-shark-reports

Recipe reference (C)

Plastic 1 + Aluminium 1 + Iron 1

Player reports, not yet verified (C)

Wiki only; current game build unconfirmed. Reviewed 2026-10-05.

Sources: W-rifle-tri

Sniper Rod

Name: Cross-checked (B) · Sources: W-sniper-rod · V2-rod

A long-range kinetic round whose description explicitly includes underwater use.

Cross-checked (B)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: W-sniper-rod · V2-rod

Recipe reference (C)

Iron 2 + Copper 1 + Carbon Fiber 1 + Titanium 1

Player reports, not yet verified (C)

Wiki only; current game build unconfirmed. Reviewed 2026-10-05.

Sources: W-sniper-rod

Sniper Lux

Name: Cross-checked (B) · Sources: W-sniper-lux · V2-lux

Its intended role differs between the screen and wiki descriptions.

  • Game screen: a precision round for priority targets with stronger penetration.

    Sources: V2-lux

  • Wiki: the same broad anti-armor role described for Rifle Slam.

    Sources: W-sniper-lux

Sources disagree

0.6.1 screen versus wiki. Reviewed 2026-10-05.

Sources: W-sniper-lux · V2-lux

Recipe reference (C)

Titanium 1 + Copper 1 + Gold 1

Player reports, not yet verified (C)

Wiki only; current game build unconfirmed. Reviewed 2026-10-05.

Sources: W-sniper-lux

Fit & Remove Weapon Attachments

With a gun held, press G to inspect it. Select an attachment slot and press E to edit it; F clears the slot. More than one attachment can be fitted at a time. These are the bindings shown in the checked screens.

Cross-checked (B)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: V7 · V2-attachments · S-tips

  • Stabilizer Barrel

    Cross-checked (B)

    Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

    Sources: V7 · V2-attachments · V10

  • Suppressor Barrel

    Cross-checked (B)

    Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

    Sources: V7 · V2-attachments · V10

  • Extender Barrel

    Cross-checked (B)

    Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

    Sources: V7 · V2-attachments · V10

  • Laser Sight

    Cross-checked (B)

    Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

    Sources: V7 · V2-attachments · V10

  • Red Dot Sight

    Cross-checked (B)

    Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

    Sources: V7 · V2-attachments · V10

  • Resource Display

    Cross-checked (B)

    Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

    Sources: V7 · V2-attachments · V10

  • 30 round rifle magazine

    Cross-checked (B)

    Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

    Sources: V7 · V2-attachments · V10

  • 12 round pistol magazine

    Cross-checked (B)

    Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

    Sources: V7 · V2-attachments · V10

A player describes Breaching Barrel as adding area damage while reducing damage. Its behavior has not been independently checked.

Player reports, not yet verified (C)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: S-angel-temper

How to Charge the Electric Pistol

No Electric Pistol ammo to load

Electric weapons do not use ammunition cartridges. With the weapon held, use F to pull out its cable and connect it to a power source, such as a deck supply or a powered backpack. A CM MegaCell backpack connection is shown in a video. The rear display shows charge from 000 to 100.

Cross-checked (B)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: W-electric-pistol · V4-melee · V5 · V6-pack · S-charge

Cable & charged shots

Recorded charging screens show a 20 m cable and voltage readings of 15.6 V / 25.0 V. These are screen examples, not a promise that every connection will show those voltages.

Cross-checked (B)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: V4-cable · V5

Hold the Electric Rifle shot to charge it, then release. A fully charged shot delivers greater damage.

Cross-checked (B)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: W-electric-pistol · S-tips

Refill Flame weapons with petrol

Refill Flame weapons with petrol through their hose connection. The recorded refill connects the weapon to a petrol backpack; the rear display indicates the fuel remaining.

Cross-checked (B)

0.6.1 screen; pre-Update 5.5. Reviewed 2026-10-05.

Sources: W-weapons · V2-fuel

For general base-supply planning, use the Power Grid Calculator. This guide does not provide a verified charging load or energy cost to enter.

What Weapons Work Underwater?

Use a Bolt weapon underwater. Electric and Flame weapons cannot be used while swimming or submerged. Sniper Rod is also described as suitable for underwater use.

Cross-checked (B)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: W-weapons · V2-rod · S-underwater · S-underwater-other

One player limits underwater use to the Bolt Rifle and Bolt Pistol. This differs from the Sniper Rod description; it is not a confirmed restriction.

Player reports, not yet verified (C)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: S-underwater-other

Fully submerged firing footage has not been found; underwater compatibility above comes from item descriptions and corroborating reports.

Sharks: Names, Weak Spots & Boat Combat

The 0.7.0 patch introduced Ram Shark and Laser Shark.

Official patch notes (A)

0.7.0 patch, March 18, 2026. Reviewed 2026-10-05.

Sources: A1

Talon Shark

Standard Talon Shark

Cross-checked (B)

March–June 2026, before Update 5.5. Reviewed 2026-10-05.

Sources: S-shark-names · V8-names

Ram Shark

Talon Shipshark

Cross-checked (B)

March–June 2026, before Update 5.5. Reviewed 2026-10-05.

Sources: S-shark-names · V8-names

Laser Shark

Talon Shark – Dorsal Model; the variant with a dorsal laser

Cross-checked (B)

March–June 2026, before Update 5.5. Reviewed 2026-10-05.

Sources: S-shark-names · V8-names

Sharks attack both players and boats. A post-Update 5.5 recording shows a shark lunging at a boat at night, followed by boat repairs. The damage per hit was not measured in that example.

Cross-checked (B)

Update 5.5, September 9, 2026. Reviewed 2026-10-05.

Sources: W-talon-shark · V9-attack

Aim at the exposed head

Aim for the exposed front of the head: the eyes, snout and gill area. These areas lack the protection of the armored back.

Cross-checked (B)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: W-talon-shark · S-combat

Boat combat recordings show the Electric Rifle, Bolt Rifle using Rifle Slam, Bolt Sniper and Bolt Pistol being used against sharks.

Cross-checked (B)

Pre-Update 5.5 recordings and an Update 5.5 example. Reviewed 2026-10-05.

Sources: V8-sharks · V9-shark-fight · V11

Players report fighting several sharks with the Electric Rifle connected to boat power or a battery backpack, without reloading ammunition.

Cross-checked (B)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: S-combat · S-shark-reports

How many shots? Players disagree

Shark shot counts vary across player reports. These are not tested kill thresholds; no single count is established.

Player reports — no selected or calculated kill count
Reported result
One fully charged electric shot aimed at the mouth.
Three to four fully charged electric shots.
One magazine of Rifle Tri followed by two electric shots.
Two magazines of Rifle Slam aimed at the eyes.
Four to five magazines.

Sources disagree

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: S-combat · S-shark-reports · S-tips

Dismantling: a recorded Talon Shark example

One dismantled Talon Shark produced the scrap amounts below. This is a recorded example within the wiki ranges, not a guaranteed yield from every shark.

Cross-checked (B)

Update 5.5, September 9, 2026. Reviewed 2026-10-05.

Sources: V9-shark-scrap · W-talon-shark

High-Tech Scraps
4
Tech Scraps
6
Aluminium Scraps
6
Copper Scraps
4
Wire Scraps
4
Metal Scraps
5
Broken Glass
4
Bio Flesh
8
Ultra Tech Scrap
1

After dismantling a shark at sea, dive to retrieve pieces that fall into the water. Automatic pickup can leave scrap behind, including valuable pieces.

Cross-checked (B)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: S-shark-reports · S-tips

Taking sharks to the bays? See the Omega Nursery quest guide for the required shark types and counts.

Should You Kill Angels?

Ordinary Angels remain passive until attacked. Leave one alone if you want to avoid provoking it.

Cross-checked (B)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: W-angel · S-angel-temper · S-passive

Do angry Angels calm down?

Players disagree about whether an angry ordinary Angel will become passive again.

  • maeharaprojekt reports that hostility did not end and says they had to restart.

    Sources: S-angel-temper

  • Ed130 reports that an ordinary white Angel eventually calms down.

    Sources: S-angel-temper

Sources disagree

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: S-angel-temper

Arch Angels at Warehouse Alpha

Arch Angel was introduced in the 0.7.0 patch.

Official patch notes (A)

0.7.0 patch, March 18, 2026. Reviewed 2026-10-05.

Sources: A1

Arch Angels at Warehouse Alpha attack as soon as they see the player. Do not treat them like the passive ordinary Angels found elsewhere.

Cross-checked (B)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: S-angel-combat · S-passive

The wiki reports that nearby Angels also turn hostile and their front lights change from blue to red. That change was not seen in the checked footage.

Player reports, not yet verified (C)

Wiki only; current game build unconfirmed. Reviewed 2026-10-05.

Sources: W-angel

Reported Arch Angel shot counts

Player-reported Arch Angel kill counts are inconsistent, so these are not guaranteed ammunition requirements.

Sources disagree

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: S-angel-combat · S-angel-temper

Destroyed Angels can be dismantled. The amounts below are from one Arch Angel after Update 5.5, not a fixed reward for every kill.

Cross-checked (B)

Update 5.5, September 9, 2026. Reviewed 2026-10-05.

Sources: V9-angel-scrap · W-arch-angel

High-Tech Scraps
3
Tech Scraps
6
Aluminium Scraps
3
Broken Glass
2
Wire Scraps
5
Metal Scraps
8
Bio Flesh
4

Quest or story consequences

No relevant evidence was found about how killing Angels affects quests or the story.

Roller Boi: The Ball Robot

The ball robot, rolling robot or roller bot is the Roller Boi: a metal sphere that rolls, unfolds and fires guns mounted on its sides.

Cross-checked (B)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: W-roller-boi · S-combat

Get close for melee

Fight a Roller Boi at close range with melee. The cross-checked tactic is to stay close enough that its guns cannot hit you.

Cross-checked (B)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: W-roller-boi · S-combat

Warehouse Alpha

At Warehouse Alpha, players encounter Roller Boi beyond the green barrier. Multiple players recommend electric grenades such as Electric Big Explosive there.

Cross-checked (B)

Update 5.5 player reports. Reviewed 2026-10-05.

Sources: S-warehouse

One player says five electric grenades were enough at Warehouse Alpha. Treat that quantity as a personal report, not a required loadout.

Player reports, not yet verified (C)

Update 5.5 player report. Reviewed 2026-10-05.

Sources: S-warehouse

The wiki says each side cannon can be destroyed separately and that destroyed Roller Boi do not respawn. Neither claim was seen in the checked footage.

Player reports, not yet verified (C)

Wiki only; current game build unconfirmed. Reviewed 2026-10-05.

Sources: W-roller-boi

Cocoons, Night Enemies & Floating Mines

Destroy a Cocoon core and every tentacle to stop it growing back. Stepping on the tentacles causes damage.

Cross-checked (B)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: W-enemies · S-cocoons · S-cocoon-core

Red Cocoons in the sea keep spawning enemies. Night enemies that emerge after sunset are vulnerable to light and die in daylight.

Cross-checked (B)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: W-enemies · S-cocoons · S-tips

Flame weapons can clear groups of small or clustered enemies. One post-Update 5.5 recording shows a flamer used on tentacled creatures.

Cross-checked (B)

Pre-Update 5.5 reports; Update 5.5 footage. Reviewed 2026-10-05.

Sources: S-angel-combat · S-tips · V9-flame

The wiki associates blue Cocoons with Sweetheart, orange with Mosquito, green with Green Crawler / Spitter, and red with Night Crawler / Spitter. Color-specific footage is still missing.

Player reports, not yet verified (C)

Wiki only; current game build unconfirmed. Reviewed 2026-10-05.

Sources: W-enemies

Sentinel Mine

A fully charged Electric Rifle shot can destroy a floating Sentinel Mine.

Cross-checked (B)

Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.

Sources: S-tips · S-charge

Combat FAQ

What weapons work underwater?

Use a Bolt weapon underwater. Electric and Flame weapons cannot be used while swimming or submerged. Sniper Rod is also described as suitable for underwater use.

How do you charge the Electric Pistol?

Electric weapons do not use ammunition cartridges. With the weapon held, use F to pull out its cable and connect it to a power source, such as a deck supply or a powered backpack. A CM MegaCell backpack connection is shown in a video. The rear display shows charge from 000 to 100.

How do you kill sharks?

Aim for the exposed front of the head: the eyes, snout and gill area. These areas lack the protection of the armored back. Boat combat recordings show the Electric Rifle, Bolt Rifle using Rifle Slam, Bolt Sniper and Bolt Pistol being used against sharks.

Should you kill Angels?

Ordinary Angels remain passive until attacked. Leave one alone if you want to avoid provoking it. Arch Angels at Warehouse Alpha attack as soon as they see the player. Do not treat them like the passive ordinary Angels found elsewhere.

What is the ball robot?

The ball robot, rolling robot or roller bot is the Roller Boi: a metal sphere that rolls, unfolds and fires guns mounted on its sides. Fight a Roller Boi at close range with melee. The cross-checked tactic is to stay close enough that its guns cannot hit you.

Sources & What Still Needs Checking

Reviewed 2026-10-05. A marks official patch notes; B marks cross-checked evidence. C claims are labeled "Player reports, not yet verified". Disagreements are kept separate from the FAQ facts. Older evidence does not establish every mechanic in the current build.

  • Fully submerged firing footage has not been found; underwater compatibility above comes from item descriptions and corroborating reports.
  • No checked footage shows Angel light changes, Arch Angel blue-orb attacks, or Roller Boi cannons being destroyed individually.
  • Crafting screens are missing for Bolt Pistol, Bolt Sniper, Electric Pistol, Electric Rifle and Flamethrower.
  • Melee weapon names and color-specific Cocoon behavior still lack checked screen evidence.