Combat Guide: Weapons, Sharks, Angels & Other Enemies
Game version: Early Access: 0.5–0.6 recordings, the 0.7.0 patch, and Update 5.5 examples. Each claim names its evidence period; older mechanics have not all been rechecked in 5.5.
Bolt guns take cartridges, Electric guns draw on stored electricity, and Flame guns burn petrol. Bolt weapons can be used underwater; Electric and Flame weapons cannot. Recharge Electric weapons by cable from a power source or powered backpack, rather than loading ammunition. Ordinary Angels do not attack until provoked.
Compare the Guns
Pick for the situation: underwater compatibility and the supply you carry matter. Unlock evidence is labeled separately from each weapon's name and family.
Bolt
Bolt weapons use cartridges and work underwater.
Cross-checked (B)
Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.
Sources: W-weapons · V2-rod · S-underwater
Electric
Electric weapons use stored electricity and cannot fire underwater.
Cross-checked (B)
Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.
Sources: W-weapons · V6-pack · S-underwater
Flame
Flame weapons use petrol and cannot fire underwater.
Cross-checked (B)
Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.
Sources: W-weapons · V2-fuel · S-underwater
| Weapon | Type | Skill unlock | Underwater? | Replenish |
|---|---|---|---|---|
| Bolt Pistol Cross-checked (B) Pre-Update 5.5; exact build not established. Reviewed 2026-10-05. Sources: W-bolt-pistol · V1 · V2-build | Bolt | Skill level 5. Player reports, not yet verified (C) Wiki only; current game build unconfirmed. Reviewed 2026-10-05. Sources: W-bolt-pistol | Yes (B) | Load Bolt ammunition (B) |
| Bolt Rifle Cross-checked (B) Pre-Update 5.5; exact build not established. Reviewed 2026-10-05. Sources: W-bolt-rifle · V1 · V2-build | Bolt | Skill level 11; unlock costs 3 points. Cross-checked (B) 0.5.0 / 0.5.5 screen; pre-Update 5.5. Reviewed 2026-10-05. Sources: W-bolt-rifle · V3-rifle | Yes (B) | Load Bolt ammunition (B) |
| Bolt Sniper Cross-checked (B) Pre-Update 5.5; exact build not established. Reviewed 2026-10-05. Sources: W-bolt-sniper · V1 · V2-build | Bolt | Skill level 17. Player reports, not yet verified (C) Wiki only; current game build unconfirmed. Reviewed 2026-10-05. Sources: W-bolt-sniper | Yes (B) | Load Bolt ammunition (B) |
| Electric Pistol Cross-checked (B) Pre-Update 5.5; exact build not established. Reviewed 2026-10-05. Sources: W-electric-pistol · V1 · V2-build | Electric | Skill level 3. Player reports, not yet verified (C) Wiki only; current game build unconfirmed. Reviewed 2026-10-05. Sources: W-electric-pistol | No (B) | Recharge by cable (B) |
| Electric Rifle Cross-checked (B) Pre-Update 5.5; exact build not established. Reviewed 2026-10-05. Sources: W-electric-rifle · V1 · V2-build | Electric | Skill level 14. Cross-checked (B) Pre-Update 5.5; exact build not established. Reviewed 2026-10-05. Sources: W-electric-rifle · S-tips | No (B) | Recharge by cable (B) |
| Flamer Pistol Cross-checked (B) Pre-Update 5.5; exact build not established. Reviewed 2026-10-05. Sources: W-flamer-pistol · V1 · V2-build | Flame | Skill level differs between the game screen and wiki.
Sources disagree 0.6.1 screen versus older wiki entry. Reviewed 2026-10-05. Sources: V2-flamer · W-flamer-pistol | No (B) | Refill with petrol through a hose (B) |
| Flamethrower Cross-checked (B) Pre-Update 5.5; exact build not established. Reviewed 2026-10-05. Sources: W-flamethrower · V1 · V2-build | Flame | Skill level 10. Player reports, not yet verified (C) Wiki only; current game build unconfirmed. Reviewed 2026-10-05. Sources: W-flamethrower | No (B) | Refill with petrol through a hose (B) |
Throwables & Melee
Electric Big Explosive
Cross-checked (B)
Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.
Sources: W-electric-big-explosive · V1-grenades
Unverified recipe & unlock
Skill level 17; recipe: Battery Cell 1 + Grenade Ignition 1 + Magnetic Coil 1.
Player reports, not yet verified (C)
Wiki only; current game build unconfirmed. Reviewed 2026-10-05.
Sources: W-electric-big-explosive
Petrol Grenade
Cross-checked (B)
Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.
Sources: W-petrol-grenade · V1-grenades
Unverified recipe & unlock
Skill level 9; recipe: Storage Cylinder 1 + Grenade Ignition 1 + petrol 50.
Player reports, not yet verified (C)
Wiki only; current game build unconfirmed. Reviewed 2026-10-05.
Sources: W-petrol-grenade
Big Fire Grenade
Cross-checked (B)
Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.
Sources: W-big-fire-grenade · V1-grenades
Unverified recipe & unlock
Skill level 17; recipe: Cooling Radiator 1 + Grenade Ignition 1 + Nano Mesh 1 + petrol 100.
Player reports, not yet verified (C)
Wiki only; current game build unconfirmed. Reviewed 2026-10-05.
Sources: W-big-fire-grenade
Bolt Ammunition: What Each Round Is For
Follow the Switch ammo prompt in your game to change ammunition. The displayed bindings differ between recordings, so check your own prompt.
Pistol Flex
Name: Cross-checked (B) · Sources: W-pistol-flex · V1
Standard Bolt Pistol ammunition; the checked magazine holds 12 rounds.
Cross-checked (B)
Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.
Sources: W-pistol-flex · V1 · V11
Recipe reference (C)
Copper 2
Player reports, not yet verified (C)
Wiki only; current game build unconfirmed. Reviewed 2026-10-05.
Sources: W-pistol-flex
Pistol Shard
Name: Cross-checked (B) · Sources: W-pistol-shard · V3-shard
The wiki describes this pistol round as suited to soft targets with a small area effect.
Player reports, not yet verified (C)
Wiki only; current game build unconfirmed. Reviewed 2026-10-05.
Sources: W-pistol-shard
Recipe reference (C)
Glass 1 + Copper 1
Player reports, not yet verified (C)
Wiki only; current game build unconfirmed. Reviewed 2026-10-05.
Sources: W-pistol-shard
Rifle Slam
Name: Cross-checked (B) · Sources: W-rifle-slam · V3-rifle
A versatile rifle round that hits armored targets hard.
Cross-checked (B)
Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.
Sources: W-rifle-slam · V3-rifle
Recipe reference (B)
Iron 2 + Copper 2
Rifle Trace
Name: Cross-checked (B) · Sources: W-rifle-trace · V2-trace
A tracer rifle round that adds fire damage.
Cross-checked (B)
Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.
Sources: W-rifle-trace · V2-trace
Recipe reference (C)
Aluminium 1 + Iron 1 + Copper 1
Player reports, not yet verified (C)
Wiki only; current game build unconfirmed. Reviewed 2026-10-05.
Sources: W-rifle-trace
Rifle Tri
Name: Cross-checked (B) · Sources: W-rifle-tri · V6-ammo
An electrical rifle round intended for electrical or non-living targets.
Cross-checked (B)
Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.
Sources: W-rifle-tri · V6-ammo · S-shark-reports
Recipe reference (C)
Plastic 1 + Aluminium 1 + Iron 1
Player reports, not yet verified (C)
Wiki only; current game build unconfirmed. Reviewed 2026-10-05.
Sources: W-rifle-tri
Sniper Rod
Name: Cross-checked (B) · Sources: W-sniper-rod · V2-rod
A long-range kinetic round whose description explicitly includes underwater use.
Cross-checked (B)
Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.
Sources: W-sniper-rod · V2-rod
Recipe reference (C)
Iron 2 + Copper 1 + Carbon Fiber 1 + Titanium 1
Player reports, not yet verified (C)
Wiki only; current game build unconfirmed. Reviewed 2026-10-05.
Sources: W-sniper-rod
Sniper Lux
Name: Cross-checked (B) · Sources: W-sniper-lux · V2-lux
Its intended role differs between the screen and wiki descriptions.
- Game screen: a precision round for priority targets with stronger penetration.
Sources: V2-lux
- Wiki: the same broad anti-armor role described for Rifle Slam.
Sources: W-sniper-lux
Recipe reference (C)
Titanium 1 + Copper 1 + Gold 1
Player reports, not yet verified (C)
Wiki only; current game build unconfirmed. Reviewed 2026-10-05.
Sources: W-sniper-lux
Fit & Remove Weapon Attachments
With a gun held, press G to inspect it. Select an attachment slot and press E to edit it; F clears the slot. More than one attachment can be fitted at a time. These are the bindings shown in the checked screens.
Cross-checked (B)
Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.
Sources: V7 · V2-attachments · S-tips
- Stabilizer Barrel
Cross-checked (B)
Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.
Sources: V7 · V2-attachments · V10
- Suppressor Barrel
Cross-checked (B)
Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.
Sources: V7 · V2-attachments · V10
- Extender Barrel
Cross-checked (B)
Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.
Sources: V7 · V2-attachments · V10
- Laser Sight
Cross-checked (B)
Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.
Sources: V7 · V2-attachments · V10
- Red Dot Sight
Cross-checked (B)
Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.
Sources: V7 · V2-attachments · V10
- Resource Display
Cross-checked (B)
Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.
Sources: V7 · V2-attachments · V10
- 30 round rifle magazine
Cross-checked (B)
Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.
Sources: V7 · V2-attachments · V10
- 12 round pistol magazine
Cross-checked (B)
Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.
Sources: V7 · V2-attachments · V10
A player describes Breaching Barrel as adding area damage while reducing damage. Its behavior has not been independently checked.
Player reports, not yet verified (C)
Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.
Sources: S-angel-temper
How to Charge the Electric Pistol
No Electric Pistol ammo to load
Electric weapons do not use ammunition cartridges. With the weapon held, use F to pull out its cable and connect it to a power source, such as a deck supply or a powered backpack. A CM MegaCell backpack connection is shown in a video. The rear display shows charge from 000 to 100.
Cross-checked (B)
Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.
Sources: W-electric-pistol · V4-melee · V5 · V6-pack · S-charge
Cable & charged shots
Recorded charging screens show a 20 m cable and voltage readings of 15.6 V / 25.0 V. These are screen examples, not a promise that every connection will show those voltages.
Hold the Electric Rifle shot to charge it, then release. A fully charged shot delivers greater damage.
Cross-checked (B)
Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.
Sources: W-electric-pistol · S-tips
For general base-supply planning, use the Power Grid Calculator. This guide does not provide a verified charging load or energy cost to enter.
What Weapons Work Underwater?
Use a Bolt weapon underwater. Electric and Flame weapons cannot be used while swimming or submerged. Sniper Rod is also described as suitable for underwater use.
Cross-checked (B)
Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.
Sources: W-weapons · V2-rod · S-underwater · S-underwater-other
One player limits underwater use to the Bolt Rifle and Bolt Pistol. This differs from the Sniper Rod description; it is not a confirmed restriction.
Player reports, not yet verified (C)
Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.
Sources: S-underwater-other
Fully submerged firing footage has not been found; underwater compatibility above comes from item descriptions and corroborating reports.
Should You Kill Angels?
Ordinary Angels remain passive until attacked. Leave one alone if you want to avoid provoking it.
Cross-checked (B)
Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.
Sources: W-angel · S-angel-temper · S-passive
Do angry Angels calm down?
Players disagree about whether an angry ordinary Angel will become passive again.
- maeharaprojekt reports that hostility did not end and says they had to restart.
Sources: S-angel-temper
- Ed130 reports that an ordinary white Angel eventually calms down.
Sources: S-angel-temper
Sources disagree
Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.
Sources: S-angel-temper
Arch Angels at Warehouse Alpha
Arch Angel was introduced in the 0.7.0 patch.
Arch Angels at Warehouse Alpha attack as soon as they see the player. Do not treat them like the passive ordinary Angels found elsewhere.
Cross-checked (B)
Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.
Sources: S-angel-combat · S-passive
The wiki reports that nearby Angels also turn hostile and their front lights change from blue to red. That change was not seen in the checked footage.
Player reports, not yet verified (C)
Wiki only; current game build unconfirmed. Reviewed 2026-10-05.
Sources: W-angel
Reported Arch Angel shot counts
Player-reported Arch Angel kill counts are inconsistent, so these are not guaranteed ammunition requirements.
- Two to three fully charged Electric Rifle shots.
Sources: S-angel-combat · S-angel-temper
- Five Sniper Rod shots.
Sources: S-angel-combat · S-angel-temper
- Three to four Bolt Rifle magazines.
Sources: S-angel-combat · S-angel-temper
Sources disagree
Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.
Sources: S-angel-combat · S-angel-temper
Destroyed Angels can be dismantled. The amounts below are from one Arch Angel after Update 5.5, not a fixed reward for every kill.
Cross-checked (B)
Update 5.5, September 9, 2026. Reviewed 2026-10-05.
Sources: V9-angel-scrap · W-arch-angel
- High-Tech Scraps
- 3
- Tech Scraps
- 6
- Aluminium Scraps
- 3
- Broken Glass
- 2
- Wire Scraps
- 5
- Metal Scraps
- 8
- Bio Flesh
- 4
Quest or story consequences
No relevant evidence was found about how killing Angels affects quests or the story.
Roller Boi: The Ball Robot
The ball robot, rolling robot or roller bot is the Roller Boi: a metal sphere that rolls, unfolds and fires guns mounted on its sides.
Cross-checked (B)
Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.
Sources: W-roller-boi · S-combat
Get close for melee
Fight a Roller Boi at close range with melee. The cross-checked tactic is to stay close enough that its guns cannot hit you.
Cross-checked (B)
Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.
Sources: W-roller-boi · S-combat
Warehouse Alpha
At Warehouse Alpha, players encounter Roller Boi beyond the green barrier. Multiple players recommend electric grenades such as Electric Big Explosive there.
One player says five electric grenades were enough at Warehouse Alpha. Treat that quantity as a personal report, not a required loadout.
Player reports, not yet verified (C)
Update 5.5 player report. Reviewed 2026-10-05.
Sources: S-warehouse
The wiki says each side cannon can be destroyed separately and that destroyed Roller Boi do not respawn. Neither claim was seen in the checked footage.
Player reports, not yet verified (C)
Wiki only; current game build unconfirmed. Reviewed 2026-10-05.
Sources: W-roller-boi
Cocoons, Night Enemies & Floating Mines
Destroy a Cocoon core and every tentacle to stop it growing back. Stepping on the tentacles causes damage.
Cross-checked (B)
Pre-Update 5.5; exact build not established. Reviewed 2026-10-05.
Sources: W-enemies · S-cocoons · S-cocoon-core
Red Cocoons in the sea keep spawning enemies. Night enemies that emerge after sunset are vulnerable to light and die in daylight.
Flame weapons can clear groups of small or clustered enemies. One post-Update 5.5 recording shows a flamer used on tentacled creatures.
Cross-checked (B)
Pre-Update 5.5 reports; Update 5.5 footage. Reviewed 2026-10-05.
Sources: S-angel-combat · S-tips · V9-flame
The wiki associates blue Cocoons with Sweetheart, orange with Mosquito, green with Green Crawler / Spitter, and red with Night Crawler / Spitter. Color-specific footage is still missing.
Player reports, not yet verified (C)
Wiki only; current game build unconfirmed. Reviewed 2026-10-05.
Sources: W-enemies
Combat FAQ
What weapons work underwater?
Use a Bolt weapon underwater. Electric and Flame weapons cannot be used while swimming or submerged. Sniper Rod is also described as suitable for underwater use.
How do you charge the Electric Pistol?
Electric weapons do not use ammunition cartridges. With the weapon held, use F to pull out its cable and connect it to a power source, such as a deck supply or a powered backpack. A CM MegaCell backpack connection is shown in a video. The rear display shows charge from 000 to 100.
How do you kill sharks?
Aim for the exposed front of the head: the eyes, snout and gill area. These areas lack the protection of the armored back. Boat combat recordings show the Electric Rifle, Bolt Rifle using Rifle Slam, Bolt Sniper and Bolt Pistol being used against sharks.
Should you kill Angels?
Ordinary Angels remain passive until attacked. Leave one alone if you want to avoid provoking it. Arch Angels at Warehouse Alpha attack as soon as they see the player. Do not treat them like the passive ordinary Angels found elsewhere.
What is the ball robot?
The ball robot, rolling robot or roller bot is the Roller Boi: a metal sphere that rolls, unfolds and fires guns mounted on its sides. Fight a Roller Boi at close range with melee. The cross-checked tactic is to stay close enough that its guns cannot hit you.
Sources & What Still Needs Checking
Reviewed 2026-10-05. A marks official patch notes; B marks cross-checked evidence. C claims are labeled "Player reports, not yet verified". Disagreements are kept separate from the FAQ facts. Older evidence does not establish every mechanic in the current build.
- Fully submerged firing footage has not been found; underwater compatibility above comes from item descriptions and corroborating reports.
- No checked footage shows Angel light changes, Arch Angel blue-orb attacks, or Roller Boi cannons being destroyed individually.
- Crafting screens are missing for Bolt Pistol, Bolt Sniper, Electric Pistol, Electric Rifle and Flamethrower.
- Melee weapon names and color-specific Cocoon behavior still lack checked screen evidence.
- W-weapons: Wiki: Weapons (read 2026-10-05)
- W-catalog: Wiki: Category:Weapons (read 2026-10-05)
- W-bolt-pistol: Wiki: Bolt Pistol (read 2026-10-05)
- W-bolt-rifle: Wiki: Bolt Rifle (read 2026-10-05)
- W-bolt-sniper: Wiki: Bolt Sniper (read 2026-10-05)
- W-electric-pistol: Wiki: Electric Pistol (read 2026-10-05)
- W-electric-rifle: Wiki: Electric Rifle (read 2026-10-05)
- W-flamer-pistol: Wiki: Flamer Pistol (read 2026-10-05)
- W-flamethrower: Wiki: Flamethrower (read 2026-10-05)
- W-electric-big-explosive: Wiki: Electric Big Explosive (read 2026-10-05)
- W-petrol-grenade: Wiki: Petrol Grenade (read 2026-10-05)
- W-big-fire-grenade: Wiki: Big Fire Grenade (read 2026-10-05)
- W-pistol-flex: Wiki: Pistol Flex (read 2026-10-05)
- W-pistol-shard: Wiki: Pistol Shard (read 2026-10-05)
- W-rifle-slam: Wiki: Rifle Slam (read 2026-10-05)
- W-rifle-trace: Wiki: Rifle Trace (read 2026-10-05)
- W-rifle-tri: Wiki: Rifle Tri (read 2026-10-05)
- W-sniper-rod: Wiki: Sniper Rod (read 2026-10-05)
- W-sniper-lux: Wiki: Sniper Lux (read 2026-10-05)
- W-talon-shark: Wiki: Talon Shark (read 2026-10-05)
- W-angel: Wiki: Angel (read 2026-10-05)
- W-arch-angel: Wiki: Arch Angel (read 2026-10-05)
- W-roller-boi: Wiki: Roller Boi (read 2026-10-05)
- W-enemies: Wiki: Enemies (read 2026-10-05)
- V1: snyplays, 2025-11-12, 0:15–5:30, weapon names
- V1-grenades: snyplays, 2025-11-12, 4:30–5:30, throwables
- V2-build: Great Taz Gaming, 2026-01-29, 7:40, weapon menu (0.6.1)
- V2-flamer: Great Taz Gaming, 2026-01-29, 3:50, Flamer Pistol unlock (0.6.1)
- V2-fuel: Great Taz Gaming, 2026-01-29, 4:35, petrol refill
- V2-attachments: Great Taz Gaming, 2026-01-29, 3:20, attachment screen
- V2-trace: Great Taz Gaming, 2026-01-29, 7:20, Rifle Trace
- V2-rod: Great Taz Gaming, 2026-01-29, 7:30, Sniper Rod
- V2-lux: Great Taz Gaming, 2026-01-29, 7:35, Sniper Lux
- V3-rifle: Durandian, 2025-12-06, 1:00, Bolt Rifle unlock and Rifle Slam (0.5.0 / 0.5.5)
- V3-shard: Durandian, 2025-12-06, 3:00, Pistol Shard
- V4-melee: ChilledCodex, 2025-11-11, 0:10, melee control and charge display
- V4-cable: ChilledCodex, 2025-11-11, 0:30, charging cable
- V5: SarcasticGaming, 2025-12-09, 2:00, charging voltage
- V6-ammo: Trustee Nonebar Gaming, 2026-01-11, 2:30, Rifle Tri and ammo switching
- V6-pack: Trustee Nonebar Gaming, 2026-01-11, 5:30, CM MegaCell connection
- V7: HeRo Survival Guides, 2026-04-26, 0:50–1:05, attachment editing
- V8-names: The Mighty Jingles, 2026-06-24, 5:00, shark names and melee HUD
- V8-sharks: The Mighty Jingles, 2026-06-24, 8:40–10:20, sniping from a boat
- V9-attack: OZTRON, 2026-09-09, 15:05–15:15, shark attack and boat repair
- V9-shark-scrap: OZTRON, 2026-09-09, 15:35, Talon Shark dismantling
- V9-shark-fight: OZTRON, 2026-09-09, 22:00–22:35, Rifle Slam against a shark
- V9-flame: OZTRON, 2026-09-09, 31:25–33:15, flamer against tentacled enemies
- V9-angel-scrap: OZTRON, 2026-09-09, 50:30, Arch Angel dismantling
- V10: The Ginger Empire, 2025-11-28, 0:30, Suppressor Barrel
- V11: Sgt DangerCow, 2026-02-06, 0:30, Bolt Pistol and Pistol Flex on a boat
- A1: Channel37DevTeam: official 0.7.0 patch notes, March 18, 2026
- S-underwater: Steam: underwater weapons, December 2025 (NorionV, Snootchie)
- S-underwater-other: Steam: underwater weapon reports, December 2025 (Zephir001, calmari71)
- S-charge: Steam: electric weapon charging, January 2026
- S-angel-temper: Steam: attachments and Angel hostility, February 2026 (Arcarius, Axolotl, maeharaprojekt, Ed130)
- S-angel-combat: Steam: Angel and Arch Angel combat, May 2026 (Shiroe, diegohenrix, Thiesen)
- S-shark-names: Steam: shark names, March 2026 (Marvin, AgentMicha, Caatraa)
- S-combat: Steam: shark and Roller Boi tactics, December 2025–January 2026
- S-shark-reports: Steam: shark combat and salvage, December 2025
- S-cocoons: Steam: Cocoon and night-enemy behavior, January 2026 (Xanman64)
- S-passive: Steam: passive Angels and Warehouse hostility, January 2026 (Holydivine and replies)
- S-tips: Steam: combat, charging, salvage and mines, November 2025
- S-warehouse: Steam: Warehouse Alpha electric-grenade reports, Update 5.5
- S-cocoon-core: Steam: destroying Cocoon cores and tentacles, November 2025 (Princess and others)