Machines linked by blue cables in a base room in The Last Caretaker.

Crafting

Efficiency Matrix: What It Does & Savings Calculator

Efficiency Matrix is a production enhancer for the Fabricator. It reduces electricity, water, fuel and gas used per craft by 10%. Each module has 20 charges; each craft uses 1. It does not boost power generation.

Where it goes: on one of the two small plates low down on the Fabricator (or Food Processor), not on the ship. Recipe: 1 Alloy Frame + 1 Conduit Wiring, built at the Fabricator for 5 Wh, Tier 8.

Effects and charges checked in November 2025; recipe and unlock level checked against the Update 6 item data (game 0.10.0) on October 26, 2026.

Efficiency Matrix Savings Calculator

Enter the unmodified cost of one item from your game. Assumes one module at a time, replacing it when depleted.

Matrices needed
0
Charges left in the last matrix
0
electricity saved
0 Wh
water saved
0 L
fuel saved
0 L
gas saved
0 L

Zero crafts needs no matrix. A fully used last matrix has no charges left. These are gross resource savings, not net savings or payback.

Compare with Other Production Enhancers

The same crafts with each module fitted instead. Each saving is the module's listed percentage of the per-craft cost you entered. Every effect matches on the in-game tooltip or skill card and the wiki. Efficiency Matrix figures predate Update 5.5. Module counts are only shown for Efficiency Matrix.

Resources saved by each production enhancer for the crafts entered above
Moduleelectricity savedwater savedfuel savedgas savedCrafting speedModules needed
Efficiency Matrix0 Wh0 L0 L0 LNo change listed0
Voltage Minimizer0 WhNo change listedNo change listedNo change listed−40% (slower)—
Resource Optimizer0 Wh0 L0 L0 L−30% (slower)—

Each row assumes that one module alone is fitted. Voltage Minimizer cuts electricity the most, Resource Optimizer cuts all four resources by more than Efficiency Matrix, and both make crafting slower. Only Efficiency Matrix has a verified charge count.

Where to Put the Efficiency Matrix

Move the module near the metal mounting plates below the Fabricator to snap it into place. The plates are small metal panels with a 2×4 grid of holes, low down on the Fabricator or Food Processor itself. Hold the module against one and it snaps on; it does not go anywhere else on the ship.

Two modules can be fitted at once, one on each plate: the Fabricator has 2 mounting plates. The calculator counts the saving of one module at a time.

Efficiency Matrix also fits the Food Processor.

Remove the module once its charges run out. Plan replacements from the number of items you want to craft.

Recipe and Unlock

Efficiency Matrix requires Tier 8. Recipe: 1 Alloy Frame + 1 Conduit Wiring, built at the Fabricator for 5 Wh.

Checked against Early Access 0.8.5 (Update 5.5) and the Update 6 item listing (game 0.10.0) on 2026-10-26.

Is the Efficiency Matrix Worth It?

One module covers 20 crafts and saves 10% on each, so over its life it saves the electricity, water, fuel and gas of about 2 crafts. It costs 1 Alloy Frame + 1 Conduit Wiring, built at the Fabricator for 5 Wh. That pays off on crafts that use a lot of power, water or fuel, or where those are scarce; for cheap crafts it hardly matters. Unlike the other three listed below, it lists no crafting slowdown.

Which enhancer to fit for what you are short of

  • Short of electricity

    Voltage Minimizer

    −80% electricity

    crafting 40% slower

  • Short of water, fuel or gas

    Conservation Coil

    −60% fuel, gas and water, −10% electricity

    crafting 50% slower

  • Short of a bit of everything

    Resource Optimizer

    −50% electricity, −30% water, fuel and gas

    crafting 30% slower

  • Short of time

    Efficiency Matrix

    −10% electricity, water, fuel and gas

    no slowdown listed; 20 crafts per module

Stacking

Excluded from all calculations:

  • The calculator counts the saving of one module at a time.

Other Production Enhancers

These modules serve different crafting needs. Effects that match on the in-game skill card and the wiki feed the comparison table in the calculator above. Charge counts and recipes vary between readings, so we do not count how many of these modules you need or rank a best enhancer.

Voltage Minimizer (Voltage Minimiser)

Voltage Minimizer substantially reduces crafting electricity use and can be fitted to a Fabricator. It can also reduce the energy needed to make batteries.

Reviewed 2026-10-05.

Effects while fitted

Electricity consumption
−80%
Crafting speed
−40%Crafting is slower while it is fitted.

Reviewed 2026-10-10. Used in the comparison table above.

Unlocks at Tier 9 (checked against Early Access 0.8.5 on 2026-10-06). Plan it in the Skill Planner.

A power-saving enhancer on a ship’s Food Processor has lasted roughly 10 uses. The module was not named, so this does not confirm the exact Voltage Minimizer charge count.

Other Values Seen in Game

These values are left out of the calculations.

Exact charge count
10
Rarity
Common
Weight
10 kg
Unlock cost
1 skill point

Resource Optimizer

Resource Optimizer is a production enhancer that cuts electricity, water, fuel and gas use at the same time, at the cost of slower crafting.

Reviewed 2026-10-10.

Effects while fitted

Electricity consumption
−50%
Water consumption
−30%
Fuel consumption
−30%
Gas consumption
−30%
Crafting speed
−30%Crafting is slower while it is fitted.

Reviewed 2026-10-10. Used in the comparison table above.

Unlocks at Tier 13 (checked against Early Access 0.8.5 on 2026-10-06). Plan it in the Skill Planner.

Other Values Seen in Game

These values are left out of the calculations.

Exact charge count
10
Recipe
1 Alloy Frame + 1 Data Storage Chip
Unlock cost
2 skill points

Quantum Duplicator

A production enhancer that can occasionally double the output of a craft.

Rarity: Artifact · Weight: 10 kg

Reviewed 2026-10-05.

Unlocks at Tier 21 (checked against Early Access 0.8.5 on 2026-10-06). Plan it in the Skill Planner.

Other Values Seen in Game

These values are left out of the calculations.

Reported charges.
0, 1 or 2

Entanglement Lens

A production enhancer described as improving the chance that a craft produces double output.

Rarity: Artifact · Weight: 10 kg

Reviewed 2026-10-05.

Unlocks at Tier 21 (checked against Early Access 0.8.5 on 2026-10-06). Plan it in the Skill Planner.

Other Values Seen in Game

These values are left out of the calculations.

Reported charges.
0, 1 or 2

Limits of These Observations

These are single observations, not a success rate or a complete module count.

  • One doubling module never doubled its output before being used up, while another doubled 3 of 4 crafts. This is a small sample, not a measured success rate.

  • A post-Update 5.5 build menu shows approximately 10 Production Enhancer icons. This view does not establish a complete list of named modules.

Official sources and wiki for enhancers

Data Status

Effects and charges checked in November 2025; recipe and unlock level checked against the Update 6 item data (game 0.10.0) on October 26, 2026. Reviewed 2026-10-26.

Correction: An earlier version of this page incorrectly described the matrix as a generator-output bonus. The module saves resources during crafting.

Official sources and wiki

Efficiency Matrix FAQ

What does Efficiency Matrix do?

It is a production enhancer for crafting. Each craft uses 10% less electricity, water, fuel and gas. It does not increase generator output. This evidence predates Update 5.5 and has not been re-verified against it.

How long does one Efficiency Matrix last?

One module has 20 charges and uses 1 charge per crafted item. Remove the module when its charges run out.

Where do I put the Efficiency Matrix?

On the Fabricator, not the ship. Move the module near the metal mounting plates below the Fabricator to snap it into place. The plates are small metal panels with a 2×4 grid of holes, low down on the Fabricator or Food Processor itself. Hold the module against one and it snaps on; it does not go anywhere else on the ship. Efficiency Matrix also fits the Food Processor.

Do two Efficiency Matrices stack?

Two modules can be fitted at once, one on each plate: the Fabricator has 2 mounting plates. The calculator counts the saving of one module at a time.

What is the Efficiency Matrix recipe?

1 Alloy Frame + 1 Conduit Wiring, built at the Fabricator for 5 Wh. It unlocks at Tier 8 in the Skills menu.

Is the Efficiency Matrix worth it?

One module covers 20 crafts and saves 10% on each, so over its life it saves the electricity, water, fuel and gas of about 2 crafts. It costs 1 Alloy Frame + 1 Conduit Wiring, built at the Fabricator for 5 Wh. That pays off on crafts that use a lot of power, water or fuel, or where those are scarce; for cheap crafts it hardly matters. Unlike the other three listed below, it lists no crafting slowdown.

How is Efficiency Matrix different from Voltage Minimizer and Resource Optimizer?

Efficiency Matrix lowers electricity, water, fuel and gas use by 10% and has 20 charges. Voltage Minimizer: electricity consumption −80%, crafting speed −40%. Resource Optimizer: electricity consumption −50%, water consumption −30%, fuel consumption −30%, gas consumption −30%, crafting speed −30%. Both of those make crafting slower. Their effects are confirmed, so the calculator compares what each module saves on the same crafts. Their charge counts are not, so it counts modules needed for Efficiency Matrix only.