Enhancer Planner: What Every Level Does
Set your levels, compare the changes, and share your build.
Your enhancer build
Set levels for 11 enhancers. All per-level effects are cross-checked (B).
Improve handling for holstering weapons, melee swings and reloading.
Increase your Vitality capacity.
Add carrying capacity; the overall cap remains unconfirmed.
Improve lifting capacity and efficiency.
Store more electricity in your internal battery.
Add to your maximum dive depth; the starting depth is unconfirmed.
Reduce the time and electricity needed for dismantling and repairs.
Reduce time and electricity use when building or crafting.
Reduce your base electricity draw.
Increase electricity and Vitality transfer speeds.
Reduce damage from falls.
Build results
Total points in this build:
- Vitality
- Carry capacity
Overall cap unconfirmed; sources disagree.
- Internal battery
- (0.5 kWh)
- Base power draw
- Battery time at base draw
Compared with no enhancer points. Uses base draw only, without converting game units into hours or minutes.
The wiki reports that running and other actions use additional electricity. This comparison uses base draw only. Player reports, not yet verified (C).
Other effects at these levels
- Equipment Handling
- equipment handling
- Improved Hydraulics
- lifting capacity
- lifting efficiency
- Pressure
- max dive depth
- Scrapper
- dismantling time
- dismantling electricity
- repair time
- repair electricity
- Engineering
- building time
- building electricity
- crafting time
- crafting electricity
- Field Medic
- electricity transfer speed
- vitality transfer speed
- Shock Absorber
- fall damage
How enhancers work
Assign enhancer points on the ENHANCERS tab beside SKILLS in the menu. (B)
Enhancer points and skill points have separate counters on their own menu tabs. They are different point pools. (B) Use the Skill Tree Planner to look up blueprint unlocks.
Each enhancer supports up to 100 levels. (B)
The wiki says leveling and quests award enhancer points. This has not been cross-checked. Player reports, not yet verified (C).
We have not found reliable sources for how many enhancer points a level or quest awards, or whether points can be reset in the game. The Reset button above only clears this planner.
Every enhancer and what each level does
All 11 per-level entries below are B. The final column of effects is calculated by multiplying each per-level change by the displayed level; it does not claim a separately observed end-state limit.
| Enhancer | Each level | At level 100 (calculated) | Evidence |
|---|---|---|---|
| Equipment Handling (B) | Each level
| At level 100 (calculated)
| Evidence |
| Vitality (B) | Each level
| At level 100 (calculated)
| Evidence |
| Haul Mastery (B) | Each level
| At level 100 (calculated)
| Evidence |
| Improved Hydraulics (B) | Each level
| At level 100 (calculated)
| Evidence |
| Battery (B) | Each level
| At level 100 (calculated)
| Evidence |
| Pressure (B) | Each level
| At level 100 (calculated)
| Evidence |
| Scrapper (B) | Each level
| At level 100 (calculated)
| Evidence |
| Engineering (B) | Each level
| At level 100 (calculated)
| Evidence |
| Power Management (B) | Each level
| At level 100 (calculated)
| Evidence |
| Field Medic (B) | Each level
| At level 100 (calculated)
| Evidence |
| Shock Absorber (B) | Each level
| At level 100 (calculated)
| Evidence |
What one point buys you
These changes are calculated from the checked starting values and per-level effects:
- Battery: +20 Wh (4% of starting battery capacity)
- Power Management: −1.25 W (0.5% of base power draw)
- Haul Mastery: +1 kg (1% of starting carry capacity)
- Vitality: +1 (1% of starting Vitality)
- Dismantling and repairs
- Scrapper
- Building and crafting
- Engineering
- Diving
- Pressure
- Falls
- Shock Absorber
- Holstering, melee swings and reloading
- Equipment Handling
- Electricity
- Battery, Power Management
- Carrying and lifting
- Haul Mastery, Improved Hydraulics
- Vitality capacity
- Vitality
- Electricity and Vitality transfers
- Field Medic
This page does not rank enhancers. Allocate points around the activities you use most.
Data status and sources
Per-level effects are cross-checked (B) against the community wiki and post-Update 5.5 game screens. Equipment Handling is confirmed by two video channels; it is absent from the May 2026 wiki revision. We have not established when it was added.
Data reviewed: 2026-10-07. Inputs and calculations use only B values. Calculated maximum-level effects are arithmetic projections unless separately observed; they do not settle disputed game limits.
The overall carry-capacity limit is unconfirmed because the sources disagree. This planner only adds the verified per-level increase to the starting capacity. Player reports, not yet verified (C).
The wiki lists a total maximum dive depth of 110 m. The starting depth has not been cross-checked, so the planner shows only the added metres. Player reports, not yet verified (C).
Enhancer FAQ
How many levels can each enhancer have?
Each enhancer supports up to 100 levels. (B)
How much battery does each Battery level add?
Each Battery level adds 20 Wh. The internal battery starts at 500 Wh and reaches 2.5 kWh at level 100. (B)
What does Power Management do?
Each level reduces base electricity draw by 0.5%. At level 100, the per-level calculation takes base draw from 250 W to 125 W. (B)
Are enhancer points the same as skill points?
No. Enhancer points and skill points have separate counters on their own menu tabs. They are different point pools. (B)
What does Scrapper do?
Each level reduces both time and electricity use for dismantling and repairs by 0.5%. (B)
Can you reset enhancer points?
We have not found a reliable source confirming whether enhancer points can be reset in the game.
Continue reading
Skill Tree Planner & Calculator
Look up blueprint unlock tiers and see what your level unlocks next.
Related guides
Beginner's Guide: First 10 Hours
Plan your first hours, from Sanctuary Dock and batteries to skills and your boat.
Dismantle Tool Guide
Check Scrap names, Recycler unlocks and the recycling details still awaiting confirmation.
Underwater Caves: All 8 Locations
Compare cave coordinates, depth readings and dated reports about entrances.