Enhancer Planner: What Every Level Does

Set your levels, compare the changes, and share your build.

Update 5.5

Your enhancer build

Set levels for 11 enhancers. All per-level effects are cross-checked (B).

See build results

Improve handling for holstering weapons, melee swings and reloading.

0100

Increase your Vitality capacity.

0100

Add carrying capacity; the overall cap remains unconfirmed.

0100

Improve lifting capacity and efficiency.

0100

Store more electricity in your internal battery.

0100

Add to your maximum dive depth; the starting depth is unconfirmed.

0100

Reduce the time and electricity needed for dismantling and repairs.

0100

Reduce time and electricity use when building or crafting.

0100

Reduce your base electricity draw.

0100

Increase electricity and Vitality transfer speeds.

0100

Reduce damage from falls.

0100

Build results

Total points in this build: 0

Vitality
100
Carry capacity
100 kg

Overall cap unconfirmed; sources disagree.

Internal battery
500 Wh(0.5 kWh)
Base power draw
250 W
Battery time at base draw
×1.00

Compared with no enhancer points. Uses base draw only, without converting game units into hours or minutes.

The wiki reports that running and other actions use additional electricity. This comparison uses base draw only. Player reports, not yet verified (C).

Other effects at these levels

Equipment Handling
  • +0% equipment handling
Improved Hydraulics
  • +0% lifting capacity
  • +0% lifting efficiency
Pressure
  • +0 m max dive depth
Scrapper
  • −0% dismantling time
  • −0% dismantling electricity
  • −0% repair time
  • −0% repair electricity
Engineering
  • −0% building time
  • −0% building electricity
  • −0% crafting time
  • −0% crafting electricity
Field Medic
  • +0% electricity transfer speed
  • +0% vitality transfer speed
Shock Absorber
  • −0% fall damage

How enhancers work

Assign enhancer points on the ENHANCERS tab beside SKILLS in the menu. (B)

Enhancer points and skill points have separate counters on their own menu tabs. They are different point pools. (B) Use the Skill Tree Planner to look up blueprint unlocks.

Each enhancer supports up to 100 levels. (B)

The wiki says leveling and quests award enhancer points. This has not been cross-checked. Player reports, not yet verified (C).

We have not found reliable sources for how many enhancer points a level or quest awards, or whether points can be reset in the game. The Reset button above only clears this planner.

Every enhancer and what each level does

All 11 per-level entries below are B. The final column of effects is calculated by multiplying each per-level change by the displayed level; it does not claim a separately observed end-state limit.

Enhancer effects per level and calculated effects at maximum assigned level
Equipment Handling (B)Each level
  • +0.5% equipment handling
At level 100 (calculated)
  • +50% equipment handling
Evidence
Vitality (B)Each level
  • +1 vitality
At level 100 (calculated)
  • +100 vitality
Evidence
Haul Mastery (B)Each level
  • +1 kg carry capacity
At level 100 (calculated)
  • +100 kg carry capacity
Evidence
Improved Hydraulics (B)Each level
  • +1% lifting capacity
  • +1% lifting efficiency
At level 100 (calculated)
  • +100% lifting capacity
  • +100% lifting efficiency
Evidence
Battery (B)Each level
  • +20 Wh internal battery
At level 100 (calculated)
  • +2,000 Wh internal battery
Evidence
Pressure (B)Each level
  • +1 m max dive depth
At level 100 (calculated)
  • +100 m max dive depth
Evidence
Scrapper (B)Each level
  • −0.5% dismantling time
  • −0.5% dismantling electricity
  • −0.5% repair time
  • −0.5% repair electricity
At level 100 (calculated)
  • −50% dismantling time
  • −50% dismantling electricity
  • −50% repair time
  • −50% repair electricity
Evidence
Engineering (B)Each level
  • −0.5% building time
  • −0.5% building electricity
  • −0.5% crafting time
  • −0.5% crafting electricity
At level 100 (calculated)
  • −50% building time
  • −50% building electricity
  • −50% crafting time
  • −50% crafting electricity
Evidence
Power Management (B)Each level
  • −0.5% base power draw
At level 100 (calculated)
  • −50% base power draw
Evidence
Field Medic (B)Each level
  • +2.5% electricity transfer speed
  • +2.5% vitality transfer speed
At level 100 (calculated)
  • +250% electricity transfer speed
  • +250% vitality transfer speed
Evidence
Shock Absorber (B)Each level
  • −0.5% fall damage
At level 100 (calculated)
  • −50% fall damage
Evidence

What one point buys you

These changes are calculated from the checked starting values and per-level effects:

  • Battery: +20 Wh (4% of starting battery capacity)
  • Power Management: −1.25 W (0.5% of base power draw)
  • Haul Mastery: +1 kg (1% of starting carry capacity)
  • Vitality: +1 (1% of starting Vitality)
Dismantling and repairs
Scrapper
Building and crafting
Engineering
Diving
Pressure
Falls
Shock Absorber
Holstering, melee swings and reloading
Equipment Handling
Electricity
Battery, Power Management
Carrying and lifting
Haul Mastery, Improved Hydraulics
Vitality capacity
Vitality
Electricity and Vitality transfers
Field Medic

This page does not rank enhancers. Allocate points around the activities you use most.

Data status and sources

Per-level effects are cross-checked (B) against the community wiki and post-Update 5.5 game screens. Equipment Handling is confirmed by two video channels; it is absent from the May 2026 wiki revision. We have not established when it was added.

Data reviewed: 2026-10-07. Inputs and calculations use only B values. Calculated maximum-level effects are arithmetic projections unless separately observed; they do not settle disputed game limits.

The overall carry-capacity limit is unconfirmed because the sources disagree. This planner only adds the verified per-level increase to the starting capacity. Player reports, not yet verified (C).

The wiki lists a total maximum dive depth of 110 m. The starting depth has not been cross-checked, so the planner shows only the added metres. Player reports, not yet verified (C).

Enhancer FAQ

How many levels can each enhancer have?

Each enhancer supports up to 100 levels. (B)

How much battery does each Battery level add?

Each Battery level adds 20 Wh. The internal battery starts at 500 Wh and reaches 2.5 kWh at level 100. (B)

What does Power Management do?

Each level reduces base electricity draw by 0.5%. At level 100, the per-level calculation takes base draw from 250 W to 125 W. (B)

Are enhancer points the same as skill points?

No. Enhancer points and skill points have separate counters on their own menu tabs. They are different point pools. (B)

What does Scrapper do?

Each level reduces both time and electricity use for dismantling and repairs by 0.5%. (B)

Can you reset enhancer points?

We have not found a reliable source confirming whether enhancer points can be reset in the game.