Guides

Human Recipes: Requirements for Every Profession

Game version: Profession screens: July 2026, before Update 5.5. Minimum requirements and energy estimates also appear in post-Update 5.5 screens. Food evidence dates vary by row.

A human recipe combines food with memory items. Food changes height, weight, life expectancy, strength and intellect; memory items change psychological attributes. Track your target profession on the rack: Growth Prediction shows its matching percentage.

Cross-checked (B) · Sources: Humans — wiki revision 7271, Lazarus Rack — wiki revision 6200, Durandian, 2026-07-19 at 2:00 — memory item screen, Cyberus, 2026-09-15 at 3:39 — tracking a profession, Cyberus, 2026-09-15 at 5:00 — minimums, food and Growth Prediction

All 10 psychological attributes are screen cross-checked (B): Adaptability, Communication, Creativity, Discipline, Empathy, Focus, Leadership, Logic, Patience and Wisdom. Adaptability appears in the Mission Seeker, Frontier Explorer, Star Analyzer and Station Roamer screens.

Cross-checked (B) · Sources: Profession index — individual wiki pages linked below, in-game screen, July 2026 — Durandian at 4:00, in-game screen, July 2026 — Durandian at 4:30, in-game screen, July 2026 — Durandian at 7:10, in-game screen, July 2026 — Durandian at 6:20

From Seed to Growth Prediction

  1. Put a Human Seed into a Lazarus Pod, then install the Pod on a Lazarus Rack connected to power and fresh water. Keep both supplies running to preserve the seed while adding food and memory items.

    Cross-checked (B) · Sources: Lazarus Rack — wiki revision 6200, Steam, January 2026 — seed transport and human growth, Steam, January 2026 — powered racks, water and growth time

  2. Meet the growth minimums: 20 kg weight, 30 cm height and 10 years of life expectancy.

    Cross-checked (B) · Sources: Humans — wiki revision 7271, Cyberus, 2026-09-15 at 5:00 — minimums, food and Growth Prediction, Sgt DangerCow, 2026-08-05 at 3:20 — minimums and estimation

  3. Track the profession on the rack, add food for physical requirements and memory items for psychological requirements, then check the Growth Prediction percentages before starting growth.

    Cross-checked (B) · Sources: Cyberus, 2026-09-15 at 3:39 — tracking a profession, Cyberus, 2026-09-15 at 5:00 — minimums, food and Growth Prediction, Cyberus, 2026-09-15 at 10:00 — Maintenance Engineer, High-Fat and estimation, Humans — wiki revision 7271

Growth time is unresolved. Steam players describe about 10 minutes of actual growth, while rack Estimation screens show 1:00, 2:00 and 2:20 with different inputs. These readings may use different timing conventions; none is a guaranteed real-time duration.

Sources disagree · Sources: Steam, January 2026 — seed transport and human growth, Steam, January 2026 — powered racks, water and growth time, Cyberus, 2026-09-15 at 5:00 — minimums, food and Growth Prediction, Cyberus, 2026-09-15 at 10:00 — Maintenance Engineer, High-Fat and estimation, Sgt DangerCow, 2026-08-05 at 3:20 — minimums and estimation

Compare Profession Requirements

The wiki lists 40 professions. The in-game list also includes Star Child, which is absent from that wiki category. The numbered tier groups below cover the wiki entries; Star Child is described separately.

Tier 1–4 groupings come from the wiki only. Player reports, not yet verified. A screen check for a profession confirms the matching requirements below, not its tier or its current post-Update 5.5 values.

Player reports, not yet verified (C) · Sources: Profession index — individual wiki pages linked below

B means the listed requirements match the checked video and wiki. C means only one source supports the requirements, even when a profession name appears in a video list. Conflicting values are shown together, without choosing a default.

Tier 1

Basic Supplier

Screen cross-checked (B)

  • Height (cm): 100
  • Discipline: 3
  • Focus: 4
  • Logic: 2

Reviewed 2026-10-05. July 2026 profession screens, before Update 5.5; current requirements not rechecked in-game.

Wiki: Basic Supplier (revision 4741, read 2026-10-05) · in-game screen, July 2026 — Durandian at 9:00

Door Jammer

Screen cross-checked (B)

  • Strength: 60
  • Discipline: 2
  • Focus: 2
  • Leadership: 5

Reviewed 2026-10-05. July 2026 profession screens, before Update 5.5; current requirements not rechecked in-game.

Wiki: Door Jammer (revision 4746, read 2026-10-05) · in-game screen, July 2026 — Durandian at 6:00

Health Assistant

Sources disagree — other requirements screen cross-checked (B)

Reviewed 2026-10-05. July 2026 profession screens, before Update 5.5; current requirements not rechecked in-game.

Wiki: Health Assistant (revision 5088, read 2026-10-05) · in-game screen, July 2026 — Durandian at 8:00

Lab Technician

Screen cross-checked (B)

  • Intellect: 80
  • Logic: 5
  • Patience: 5
  • Wisdom: 3

Reviewed 2026-10-05. July 2026 profession screens, before Update 5.5; current requirements not rechecked in-game.

Wiki: Lab Technician (revision 4751, read 2026-10-05) · in-game screen, July 2026 — Durandian at 9:20

Maintenance Engineer

Player reports, not yet verified (C)

  • Strength: 50
  • Discipline: 5
  • Focus: 4
  • Logic: 3

Reviewed 2026-10-05. Wiki only; requirements not seen in the checked videos; game build unconfirmed.

Wiki: Maintenance Engineer (revision 6753, read 2026-10-05)

Manual Holder

Screen cross-checked (B)

  • Weight (kg): 40
  • Height (cm): 100
  • Communication: 5
  • Patience: 10
  • Wisdom: 10

Reviewed 2026-10-05. July 2026 profession screens, before Update 5.5; current requirements not rechecked in-game.

Wiki: Manual Holder (revision 4731, read 2026-10-05) · in-game screen, July 2026 — Durandian at 8:55

Nutrient Handler

Sources disagree — other requirements screen cross-checked (B)

Reviewed 2026-10-05. July 2026 profession screens, before Update 5.5; current requirements not rechecked in-game.

Wiki: Nutrient Handler (revision 4737, read 2026-10-05) · in-game screen, July 2026 — Durandian at 6:40

Room Supervisor

Screen cross-checked (B)

  • Life expectancy (years): 40
  • Communication: 4
  • Empathy: 3
  • Leadership: 5

Reviewed 2026-10-05. July 2026 profession screens, before Update 5.5; current requirements not rechecked in-game.

Wiki: Room Supervisor (revision 4763, read 2026-10-05) · in-game screen, July 2026 — Durandian at 7:15

Station Roamer

Sources disagree — other requirements screen cross-checked (B)

Reviewed 2026-10-05. July 2026 profession screens, before Update 5.5; current requirements not rechecked in-game.

Wiki: Station Roamer (revision 4767, read 2026-10-05) · in-game screen, July 2026 — Durandian at 6:20

Visual Technician

Screen cross-checked (B)

  • Life expectancy (years): 50
  • Creativity: 5
  • Communication: 4
  • Empathy: 3

Reviewed 2026-10-05. July 2026 profession screens, before Update 5.5; current requirements not rechecked in-game.

Wiki: Visual Technician (revision 5089, read 2026-10-05) · in-game screen, July 2026 — Durandian at 3:05

Tier 2

Distributor

Player reports, not yet verified (C)

  • Height (cm): 160
  • Discipline: 12
  • Focus: 15
  • Logic: 10

Reviewed 2026-10-05. Wiki only; requirements not seen in the checked videos; game build unconfirmed.

Wiki: Distributor (revision 4743, read 2026-10-05)

Doctor

Screen cross-checked (B)

  • Weight (kg): 80
  • Empathy: 15
  • Patience: 12
  • Wisdom: 10

Reviewed 2026-10-05. July 2026 profession screens, before Update 5.5; current requirements not rechecked in-game.

Wiki: Doctor (revision 4761, read 2026-10-05) · in-game screen, July 2026 — Durandian at 8:40

Field Research Scientist

Screen cross-checked (B)

  • Intellect: 110
  • Logic: 9
  • Patience: 10
  • Wisdom: 9

Reviewed 2026-10-05. July 2026 profession screens, before Update 5.5; current requirements not rechecked in-game.

Wiki: Field Research Scientist (revision 4757, read 2026-10-05) · in-game screen, July 2026 — Durandian at 3:45

Growth Specialist

Screen cross-checked (B)

  • Height (cm): 180
  • Life expectancy (years): 60
  • Creativity: 20
  • Leadership: 10
  • Patience: 15

Reviewed 2026-10-05. July 2026 profession screens, before Update 5.5; current requirements not rechecked in-game.

Wiki: Growth Specialist (revision 4738, read 2026-10-05) · in-game screen, July 2026 — Durandian at 9:25

Guard

Screen cross-checked (B)

  • Strength: 120
  • Discipline: 15
  • Focus: 12
  • Leadership: 10

Reviewed 2026-10-05. July 2026 profession screens, before Update 5.5; current requirements not rechecked in-game.

Wiki: Guard (revision 5098, read 2026-10-05) · in-game screen, July 2026 — Durandian at 9:10

Sculptor

Screen cross-checked (B)

  • Life expectancy (years): 80
  • Creativity: 20
  • Communication: 10
  • Empathy: 15

Reviewed 2026-10-05. July 2026 profession screens, before Update 5.5; current requirements not rechecked in-game.

Wiki: Sculptor (revision 4728, read 2026-10-05) · in-game screen, July 2026 — Durandian at 5:35

Star Analyzer

Screen cross-checked (B)

  • Life expectancy (years): 60
  • Strength: 100
  • Adaptability: 15
  • Creativity: 20
  • Focus: 10

Reviewed 2026-10-05. July 2026 profession screens, before Update 5.5; current requirements not rechecked in-game.

Wiki: Star Analyzer (revision 4768, read 2026-10-05) · in-game screen, July 2026 — Durandian at 7:10

Station Quartermaster

Screen cross-checked (B)

  • Life expectancy (years): 70
  • Communication: 10
  • Empathy: 10
  • Leadership: 15

Reviewed 2026-10-05. July 2026 profession screens, before Update 5.5; current requirements not rechecked in-game.

Wiki: Station Quartermaster (revision 6891, read 2026-10-05) · in-game screen, July 2026 — Durandian at 5:30

Systems Engineer

Screen cross-checked (B)

  • Strength: 70
  • Discipline: 10
  • Focus: 10
  • Logic: 10

Reviewed 2026-10-05. July 2026 profession screens, before Update 5.5; current requirements not rechecked in-game.

Wiki: Systems Engineer (revision 4721, read 2026-10-05) · in-game screen, July 2026 — Durandian at 3:30

Teacher

Screen cross-checked (B)

  • Weight (kg): 60
  • Height (cm): 160
  • Communication: 15
  • Patience: 12
  • Wisdom: 10

Reviewed 2026-10-05. July 2026 profession screens, before Update 5.5; current requirements not rechecked in-game.

Wiki: Teacher (revision 6338, read 2026-10-05) · in-game screen, July 2026 — Durandian at 7:30

Tier 3

Biosphere Director

Screen cross-checked (B)

  • Height (cm): 190
  • Life expectancy (years): 120
  • Creativity: 35
  • Leadership: 30
  • Patience: 40

Reviewed 2026-10-05. July 2026 profession screens, before Update 5.5; current requirements not rechecked in-game.

Wiki: Biosphere Director (revision 4739, read 2026-10-05) · in-game screen, July 2026 — Durandian at 4:35

Cultural Archivist

Screen cross-checked (B)

  • Life expectancy (years): 140
  • Creativity: 45
  • Communication: 35
  • Empathy: 40

Reviewed 2026-10-05. July 2026 profession screens, before Update 5.5; current requirements not rechecked in-game.

Wiki: Cultural Archivist (revision 4727, read 2026-10-05) · in-game screen, July 2026 — Durandian at 3:40

Energy Engineer

Screen cross-checked (B)

  • Strength: 120
  • Discipline: 30
  • Focus: 30
  • Logic: 30

Reviewed 2026-10-05. July 2026 profession screens, before Update 5.5; current requirements not rechecked in-game.

Wiki: Energy Engineer (revision 4722, read 2026-10-05) · in-game screen, July 2026 — Durandian at 8:50

Mission Seeker

Sources disagree — other requirements screen cross-checked (B)

Reviewed 2026-10-05. July 2026 profession screens, before Update 5.5; current requirements not rechecked in-game.

Wiki: Mission Seeker (revision 4769, read 2026-10-05) · in-game screen, July 2026 — Durandian at 4:00

Neuro Specialist

Screen cross-checked (B)

  • Weight (kg): 120
  • Empathy: 40
  • Patience: 35
  • Wisdom: 30

Reviewed 2026-10-05. July 2026 profession screens, before Update 5.5; current requirements not rechecked in-game.

Wiki: Neuro Specialist (revision 4760, read 2026-10-05) · in-game screen, July 2026 — Durandian at 8:10

Professor

Screen cross-checked (B)

  • Weight (kg): 90
  • Height (cm): 180
  • Communication: 20
  • Patience: 30
  • Wisdom: 60

Reviewed 2026-10-05. July 2026 profession screens, before Update 5.5; current requirements not rechecked in-game.

Wiki: Professor (revision 5028, read 2026-10-05) · in-game screen, July 2026 — Durandian at 7:25

Resource Director

Screen cross-checked (B)

  • Height (cm): 190
  • Discipline: 35
  • Focus: 40
  • Logic: 30

Reviewed 2026-10-05. July 2026 profession screens, before Update 5.5; current requirements not rechecked in-game.

Wiki: Resource Director (revision 4744, read 2026-10-05) · in-game screen, July 2026 — Durandian at 4:40

Settlement Governor

Screen cross-checked (B)

  • Life expectancy (years): 100
  • Communication: 35
  • Empathy: 30
  • Leadership: 40

Reviewed 2026-10-05. July 2026 profession screens, before Update 5.5; current requirements not rechecked in-game.

Wiki: Settlement Governor (revision 4765, read 2026-10-05) · in-game screen, July 2026 — Durandian at 5:00

Station Protector

Sources disagree — other requirements screen cross-checked (B)

Reviewed 2026-10-05. July 2026 profession screens, before Update 5.5; current requirements not rechecked in-game.

Wiki: Station Protector (revision 6892, read 2026-10-05) · in-game screen, July 2026 — Durandian at 3:50

Theoretical Scientist

Screen cross-checked (B)

  • Intellect: 170
  • Logic: 25
  • Patience: 30
  • Wisdom: 40

Reviewed 2026-10-05. July 2026 profession screens, before Update 5.5; current requirements not rechecked in-game.

Wiki: Theoretical Scientist (revision 4756, read 2026-10-05) · in-game screen, July 2026 — Durandian at 5:15

Tier 4

Colonel of Humanity

Screen cross-checked (B)

  • Life expectancy (years): 220
  • Communication: 100
  • Empathy: 80
  • Leadership: 120

Reviewed 2026-10-05. July 2026 profession screens, before Update 5.5; current requirements not rechecked in-game.

Wiki: Colonel of Humanity (revision 4766, read 2026-10-05) · in-game screen, July 2026 — Durandian at 5:40

Existential Chancellor

Sources disagree — other requirements screen cross-checked (B)

Reviewed 2026-10-05. July 2026 profession screens, before Update 5.5; current requirements not rechecked in-game.

Wiki: Existential Chancellor (revision 4735, read 2026-10-05) · in-game screen, July 2026 — Durandian at 9:40

Existential Expressionist

Player reports, not yet verified (C)

  • Life expectancy (years): 200
  • Creativity: 120
  • Communication: 60
  • Empathy: 80

Reviewed 2026-10-05. Wiki only; requirements not seen in the checked videos; game build unconfirmed.

Wiki: Existential Expressionist (revision 4730, read 2026-10-05)

Frontier Explorer

Screen cross-checked (B)

  • Life expectancy (years): 140
  • Strength: 120
  • Adaptability: 100
  • Creativity: 80
  • Focus: 120

Reviewed 2026-10-05. July 2026 profession screens, before Update 5.5; current requirements not rechecked in-game.

Wiki: Frontier Explorer (revision 4770, read 2026-10-05) · in-game screen, July 2026 — Durandian at 4:30

Guardian of Humanity

Screen cross-checked (B)

  • Height (cm): 200
  • Strength: 200
  • Discipline: 100
  • Focus: 120
  • Leadership: 80

Reviewed 2026-10-05. July 2026 profession screens, before Update 5.5; current requirements not rechecked in-game.

Wiki: Guardian of Humanity (revision 4750, read 2026-10-05) · in-game screen, July 2026 — Durandian at 6:50

Logistics High Command

Sources disagree — other requirements screen cross-checked (B)

Reviewed 2026-10-05. July 2026 profession screens, before Update 5.5; current requirements not rechecked in-game.

Wiki: Logistics High Command (revision 7273, read 2026-10-05) · in-game screen, July 2026 — Durandian at 6:10

Neural Architect

Screen cross-checked (B)

  • Weight (kg): 200
  • Empathy: 100
  • Patience: 80
  • Wisdom: 120

Reviewed 2026-10-05. July 2026 profession screens, before Update 5.5; current requirements not rechecked in-game.

Wiki: Neural Architect (revision 4762, read 2026-10-05) · in-game screen, July 2026 — Durandian at 8:05

Quantum Engineer

Sources disagree — other requirements screen cross-checked (B)

Reviewed 2026-10-05. July 2026 profession screens, before Update 5.5; current requirements not rechecked in-game.

Wiki: Quantum Engineer (revision 4723, read 2026-10-05) · in-game screen, July 2026 — Durandian at 7:00

Quantum Physicist

Sources disagree — other requirements screen cross-checked (B)

Reviewed 2026-10-05. July 2026 profession screens, before Update 5.5; current requirements not rechecked in-game.

Wiki: Quantum Physicist (revision 4755, read 2026-10-05) · in-game screen, July 2026 — Durandian at 5:20

Sustenance Architect

Screen cross-checked (B)

  • Height (cm): 200
  • Life expectancy (years): 180
  • Creativity: 50
  • Leadership: 50
  • Patience: 160

Reviewed 2026-10-05. July 2026 profession screens, before Update 5.5; current requirements not rechecked in-game.

Wiki: Sustenance Architect (revision 5025, read 2026-10-05) · in-game screen, July 2026 — Durandian at 4:10

Star Child: A Memory-Item Requirement

Star Child uses a special memory-item requirement rather than attribute bars: the screen shows “StarChild 0 / 1”. The same creator says a golden-ball memory item is sufficient. Both observations come from one creator. Player reports, not yet verified.

Player reports, not yet verified (C) · Sources: Durandian, 2026-07-19 at 6:30 — Star Child requirement screen, Durandian, 2026-04-01 at 8:24 — golden-ball memory narration

Two Common Recipe Targets

Teacher

  • Weight (kg): 60
  • Height (cm): 160
  • Communication: 15
  • Patience: 12
  • Wisdom: 10

Use food to reach the physical requirements, then memory items for the psychological requirements. The listed numbers match the July screens and wiki (B).

These are targets, not a verified item-by-item recipe. A complete, checked memory-item list is still missing.

Quantum Physicist

The Intellect readings disagree. Logic, Patience and Wisdom match the July screens and wiki (B).

These are targets, not a verified item-by-item recipe. A complete, checked memory-item list is still missing.

Check for Overlapping Professions

Meeting several professions can produce a different result from the one you tracked. In the checked demonstration, an intended Teacher became a Professor. For a lower-tier target, watch for requirements that also qualify the human for a higher profession; tracking alone does not guarantee the outcome.

Cross-checked (B) · Sources: Humans — wiki revision 7271, Cyberus, 2026-09-15 at 15:30 — Teacher / Professor overlap

Food Attributes & Unlock Levels

Each card lists physical attributes and the skill unlock level. All unlock levels are cross-checked (B). Most food screens predate Update 5.5; Mitochondrial Surge uses the later screen values, and High-Fat weight also matches a later screen. Immune Boost attributes conflict: the wiki values and a clearer video frame are both shown. No ingredient quantities are included here.

Lazarus Human Calculator

Ultimate Genesis

Screen cross-checked (B)

Unlock level: 19 (B)

  • Height (cm): 50
  • Weight (kg): 10
  • Life expectancy (years): 40
  • Strength: 10
  • Intellect: 50

November 2025 food screens; current build not rechecked.

Wiki: Ultimate Genesis (revision 6084, read 2026-10-05) · Blimy, 2025-11-20 at 2:00–3:00 — food and unlock screens

Hyper-Evolution

Screen cross-checked (B)

Unlock level: 18 (B)

  • Height (cm): 30
  • Weight (kg): 3
  • Life expectancy (years): 5
  • Strength: 3
  • Intellect: 20

November 2025 food screens; current build not rechecked.

Wiki: Hyper-Evolution (revision 7242, read 2026-10-05) · Blimy, 2025-11-20 at 2:00–3:00 — food and unlock screens

Nanite Infusion

Screen cross-checked (B)

Unlock level: 18 (B)

  • Height (cm): 25
  • Weight (kg): 3
  • Life expectancy (years): 6
  • Strength: 3
  • Intellect: 25

November 2025 food screens; current build not rechecked.

Wiki: Nanite Infusion (revision 7252, read 2026-10-05) · Blimy, 2025-11-20 at 2:00–3:00 — food and unlock screens

Mitochondrial Surge

Screen cross-checked (B)

Unlock level: 17 (B)

  • Height (cm): 20
  • Weight (kg): 3
  • Life expectancy (years): 12
  • Strength: 28
  • Intellect: 3

Attributes: September 2026, after Update 5.5; unlock: November 2025.

Wiki: Mitochondrial Surge (revision 7243, read 2026-10-05) · Blimy, 2025-11-20 at 2:00–3:00 — food and unlock screens · Cyberus, 2026-09-15 at 5:00 — post-Update 5.5 screen

Bone-Fortify

Screen cross-checked (B)

Unlock level: 14 (B)

  • Height (cm): 8
  • Weight (kg): 2
  • Life expectancy (years): 2
  • Strength: 14
  • Intellect: 2

November 2025 food screens; current build not rechecked.

Wiki: Bone-Fortify (revision 7248, read 2026-10-05) · Blimy, 2025-11-20 at 2:00–3:00 — food and unlock screens

Muscle Fortification

Screen cross-checked (B)

Unlock level: 13 (B)

  • Height (cm): 2
  • Weight (kg): 8
  • Life expectancy (years): 2
  • Strength: 15
  • Intellect: 2

November 2025 food screens; current build not rechecked.

Wiki: Muscle Fortification (revision 7247, read 2026-10-05) · Blimy, 2025-11-20 at 2:00–3:00 — food and unlock screens

Physique Fuel

Screen cross-checked (B)

Unlock level: 11 (B)

  • Height (cm): 5
  • Weight (kg): 1
  • Life expectancy (years): 1
  • Strength: 5
  • Intellect: 1

November 2025 food screens; current build not rechecked.

Wiki: Physique Fuel (revision 7246, read 2026-10-05) · Blimy, 2025-11-20 at 2:00–3:00 — food and unlock screens

High-Fat

Screen cross-checked (B)

Unlock level: 10 (B)

  • Height (cm): 1
  • Weight (kg): 8
  • Life expectancy (years): 1
  • Strength: 1
  • Intellect: 1

November 2025 and September 2026 screens; weight confirmed after Update 5.5.

Wiki: High-Fat (revision 4782, read 2026-10-05) · Blimy, 2025-11-20 at 2:00–3:00 — food and unlock screens · Cyberus, 2026-09-15 at 10:00 — post-Update 5.5 screen

Nutri-Core

Screen cross-checked (B)

Unlock level: 10 (B)

  • Height (cm): 3
  • Weight (kg): 3
  • Life expectancy (years): 3
  • Strength: 3
  • Intellect: 3

November 2025 food screens; current build not rechecked.

Wiki: Nutri-Core (revision 7244, read 2026-10-05) · Blimy, 2025-11-20 at 3:40 — food and unlock screens

Mind Surge

Screen cross-checked (B)

Unlock level: 11 (B)

  • Height (cm): 1
  • Weight (kg): 1
  • Life expectancy (years): 6
  • Strength: 1
  • Intellect: 6

November 2025 food screens; current build not rechecked.

Wiki: Mind Surge (revision 7245, read 2026-10-05) · Blimy, 2025-11-20 at 4:10 — food and unlock screens

Endura-Growth

Screen cross-checked (B)

Unlock level: 14 (B)

  • Height (cm): 2
  • Weight (kg): 2
  • Life expectancy (years): 8
  • Strength: 2
  • Intellect: 12

November 2025 food screens; current build not rechecked.

Wiki: Endura-Growth (revision 7249, read 2026-10-05) · Blimy, 2025-11-20 at 4:00 — food and unlock screens

Neuro-Boost

Screen cross-checked (B)

Unlock level: 15 (B)

  • Height (cm): 2
  • Weight (kg): 2
  • Life expectancy (years): 10
  • Strength: 2
  • Intellect: 15

November 2025 food screens; current build not rechecked.

Wiki: Neuro-Boost (revision 7251, read 2026-10-05) · Blimy, 2025-11-20 at 4:00 — food and unlock screens

Human Seeds & Aged Lazarus Vials

The wiki lists 85 Human Seeds. Player reports, not yet verified.

Player reports, not yet verified (C) · Sources: Human Seed — wiki revision 5030

The current seed countdown starts at about 2 hours (B: two video screens and the wiki). Whether the countdown tracks real-world time has not been confirmed.

Cross-checked (B) · Sources: Human Seed — wiki revision 5030, SubiPilot, 2026-09-22 at 0:50 — timer and refrigerated storage, Durandian, 2026-04-01 at 0:45 — seed timer screen

Player reports from November 2025 through January 2026 describe a one-hour countdown. This may reflect an earlier version, but no patch note confirms that explanation. Player reports, not yet verified.

Player reports, not yet verified (C) · Sources: Steam, January 2026 — seed transport and human growth, Steam, January 2026 — powered racks, water and growth time

Returning a seed to a cryogenic storage vault pauses its countdown. This is supported by the refrigerated-storage screen and wiki (B).

Cross-checked (B) · Sources: SubiPilot, 2026-09-22 at 0:50 — timer and refrigerated storage, Human Seed — wiki revision 5030

Before a seed enters a Lazarus Pod, the wiki and one creator’s narration say returning it to a Seed Vault or Seed Reserve slot also resets its countdown. The reset is unconfirmed: Player reports, not yet verified.

Player reports, not yet verified (C) · Sources: Human Seed — wiki revision 5030, Humans — wiki revision 7271, Durandian, 2026-04-01 at 1:56 — reset narration

An Aged Lazarus Vial cannot be used to grow a human. It can be dismantled for materials.

Cross-checked (B) · Sources: Aged Lazarus Vial — wiki revision 7102, Steam — Aged Lazarus Vial reports

What Is the Best First Human?

There is no reliably established best first human. Among the checked screens, Room Supervisor, Visual Technician and Basic Supplier have some of the smallest requirement values (B). That comparison does not establish which profession is best. The video also demonstrates tracking Maintenance Engineer, whose requirements remain unverified.

Cross-checked (B) · Sources: in-game screen, July 2026 — Durandian at 7:15, in-game screen, July 2026 — Durandian at 3:05, in-game screen, July 2026 — Durandian at 9:00, Cyberus, 2026-09-15 at 10:00 — Maintenance Engineer, High-Fat and estimation

Room Supervisor

  • Life expectancy (years): 40
  • Communication: 4
  • Empathy: 3
  • Leadership: 5

Visual Technician

  • Life expectancy (years): 50
  • Creativity: 5
  • Communication: 4
  • Empathy: 3

Basic Supplier

  • Height (cm): 100
  • Discipline: 3
  • Focus: 4
  • Logic: 2

Human Recipe FAQ

How do I make a Teacher?

Weight (kg): 60; Height (cm): 160; Communication: 15; Patience: 12; Wisdom: 10. Use food for weight and height, and memory items for Communication, Patience and Wisdom. These requirements match the July 2026 screens and wiki; track Teacher and check for overlapping professions before growth.

What does a Quantum Physicist need?

Intellect: 220 / 221 (sources disagree); Logic: 120; Patience: 80; Wisdom: 100. For Intellect, the July 2026 screen reading is listed first, followed by the wiki reading. The other requirements agree. Current post-Update 5.5 requirements have not been checked.

What is the best first human?

There is no reliably established best first human. Among the checked screens, Room Supervisor, Visual Technician and Basic Supplier have some of the smallest requirement values (B). That comparison does not establish which profession is best. The video also demonstrates tracking Maintenance Engineer, whose requirements remain unverified. Room Supervisor: Life expectancy (years): 40; Communication: 4; Empathy: 3; Leadership: 5. Visual Technician: Life expectancy (years): 50; Creativity: 5; Communication: 4; Empathy: 3. Basic Supplier: Height (cm): 100; Discipline: 3; Focus: 4; Logic: 2.

How many Human Seeds are there?

The wiki lists 85 Human Seeds. Player reports, not yet verified.

Can I use the Aged Lazarus Vial?

An Aged Lazarus Vial cannot be used to grow a human. It can be dismantled for materials.

Sources & What Still Needs Checking

Reviewed 2026-10-05. Profession effects, a complete memory-item table, current profession requirements and a best food combination have not been established. The seed countdown starts near the documented duration, but its relationship to real-world time remains unconfirmed; actual growth duration is also unresolved. Wiki tier assignments and all C values are reports, not verified calculation inputs.

Individual profession and food sources