Humans
Human Recipes: Food Plans and Requirements for Every Profession
Game version: Profession screens: July 2026, before Update 5.5. Minimum requirements and energy estimates also appear in post-Update 5.5 screens. Food evidence dates vary by row.
Human Recipes finds the fewest food items for your chosen profession and available food tier. Food supplies the physical attributes; memory items must meet the psychological targets shown with each plan.
0 of 40 professions grown · saved in this browser only
Tick each profession in the profession list once you have grown that human.
Already have a food combination? Use the Human Calculator to check its height, weight and life expectancy totals.
Human Recipe Finder
Teacher
Fewest food items: 7
- 7 × Ultimate Genesis (skill tier 19)
| Attribute | Needed | This plan |
|---|---|---|
| Height (cm) | more than 160 | 220 |
| Weight (kg) | more than 60 | 70 |
| Life expectancy (years) | more than 10 (growth minimum) | 214 |
| Strength | — | 70 |
| Intellect | — | 220 |
Each total is above the number it needs, because a total equal to the number is not enough. Past 200, each point counts for less; the totals shown already allow for that.
Food Processor ingredients
7 Bioregulator · 7 Nanite Nutrient · 35 Mitochondrial Amplifier
Memory items
Raise Communication above 15, Patience above 12, Wisdom above 10. The finder leaves the choice of memory items to you.
This human would also meet the listed requirements for Manual Holder. Track Teacher on the rack and check the Growth Prediction before growing.
How the finder works. It adds up each food's confirmed attribute values, as the Lazarus Human Calculator does, and checks every combination for the fewest items that meet the profession's physical requirements and the growth minimums (30 cm height, 20 kg weight, 10 years of life expectancy).
Each requirement is a “more than” number: a total equal to it is not enough, so every plan goes at least one point above. Up to 200, food values simply add up; past 200, each point counts for less, and the plans allow for that, so the professions that need more than 200 get a plan too.
Among equally short plans, the finder avoids reaching the physical requirements of a higher profession that uses the same memory traits, then prefers lower skill tiers and fewer kinds of food.
Plans are calculated from the food values on this page.
A human recipe combines food with memory items. Food changes height, weight, life expectancy, strength and intellect; memory items change psychological attributes. Track your target profession on the rack: Growth Prediction shows its matching percentage.
There are 10 psychological attributes: Adaptability, Communication, Creativity, Discipline, Empathy, Focus, Leadership, Logic, Patience and Wisdom. Adaptability appears in the Mission Seeker, Frontier Explorer, Star Analyzer and Station Roamer screens.
From Seed to Growth Prediction
For the whole route from the Seed Vault to your first human, including rack power and water, read the Lazarus Complex complete guide.
Put a Human Seed into a Lazarus Pod, then install the Pod on a Lazarus Rack connected to power and fresh water. Keep both supplies running to preserve the seed while adding food and memory items.
Meet the growth minimums: more than 20 kg weight, 30 cm height and 10 years of life expectancy.
Track the profession on the rack, add food for physical requirements and memory items for psychological requirements, then check the Growth Prediction percentages before starting growth.
Rack Estimation screens show 1:00, 2:00 and 2:20 of growth time with different inputs; in play, a human has taken about 10 minutes to grow, so the screen may count time differently.
Compare Profession Requirements
Every profession sits on one of the 10 committees. To see which humans a committee still needs, use the committee planner.
The wiki lists 40 professions. The in-game list also includes Star Child, which is absent from that wiki category. The numbered tier groups below cover the wiki entries; Star Child is described separately.
Tier 1–4 groupings come from the wiki only. A screen check for a profession confirms the matching requirements below, not its tier or its current post-Update 5.5 values.
All 40 professions below are checked against Update 6 (0.10.0). Each number is a “more than” number: a total equal to it is not enough.
Tier 1
Basic Supplier
- Height (cm): 100
- Discipline: 3
- Focus: 4
- Logic: 2
Recipe with every food: 3 Ultimate Genesis (3 items)
Recipe by skill tier 11: 21 Physique Fuel (21 items)
Door Jammer
- Strength: 60
- Discipline: 2
- Focus: 2
- Leadership: 5
Recipe with every food: 2 Muscle Fortification + 2 Mitochondrial Surge (4 items)
Recipe by skill tier 11: 2 High-Fat + 12 Physique Fuel (14 items)
Health Assistant
- Weight (kg): 50
- Empathy: 5
- Patience: 4
- Wisdom: 3
Recipe with every food: 6 Ultimate Genesis (6 items)
Recipe by skill tier 11: 6 High-Fat + 5 Physique Fuel (11 items)
Lab Technician
- Intellect: 80
- Logic: 5
- Patience: 5
- Wisdom: 3
Recipe with every food: 1 Physique Fuel + 2 Ultimate Genesis (3 items)
Recipe by skill tier 11: 7 Nutri-Core + 10 Mind Surge (17 items)
Maintenance Engineer
- Strength: 50
- Discipline: 5
- Focus: 4
- Logic: 3
Recipe with every food: 1 Muscle Fortification + 1 Mitochondrial Surge + 1 Ultimate Genesis (3 items)
Recipe by skill tier 11: 2 High-Fat + 10 Physique Fuel (12 items)
Manual Holder
- Weight (kg): 40
- Height (cm): 100
- Communication: 5
- Patience: 10
- Wisdom: 10
Recipe with every food: 5 Ultimate Genesis (5 items)
Recipe by skill tier 11: 3 High-Fat + 20 Physique Fuel (23 items)
Nutrient Handler
- Height (cm): 160
- Life expectancy (years): 50
- Creativity: 4
- Leadership: 3
- Patience: 5
Recipe with every food: 1 Mitochondrial Surge + 3 Ultimate Genesis (4 items)
Recipe by skill tier 11: 1 Nutri-Core + 3 Mind Surge + 31 Physique Fuel (35 items)
Room Supervisor
- Life expectancy (years): 40
- Communication: 4
- Empathy: 3
- Leadership: 5
Recipe with every food: 2 High-Fat + 1 Ultimate Genesis (3 items)
Recipe by skill tier 11: 10 Nutri-Core + 2 Mind Surge (12 items)
Station Roamer
- Life expectancy (years): 20
- Strength: 60
- Adaptability: 2
- Creativity: 1
- Focus: 3
Recipe with every food: 2 Muscle Fortification + 2 Mitochondrial Surge (4 items)
Recipe by skill tier 11: 4 Nutri-Core + 10 Physique Fuel (14 items)
Visual Technician
- Life expectancy (years): 50
- Creativity: 5
- Communication: 4
- Empathy: 3
Recipe with every food: 2 Immune Boost + 1 Ultimate Genesis (3 items)
Recipe by skill tier 11: 9 Nutri-Core + 4 Mind Surge (13 items)
Tier 2
Distributor
- Height (cm): 160
- Discipline: 12
- Focus: 15
- Logic: 10
Recipe with every food: 1 Mitochondrial Surge + 3 Ultimate Genesis (4 items)
Recipe by skill tier 11: 33 Physique Fuel (33 items)
Doctor
- Weight (kg): 80
- Empathy: 15
- Patience: 12
- Wisdom: 10
Recipe with every food: 9 Ultimate Genesis (9 items)
Recipe by skill tier 11: 10 High-Fat + 5 Physique Fuel (15 items)
Field Research Scientist
- Intellect: 110
- Logic: 9
- Patience: 10
- Wisdom: 9
Recipe with every food: 3 Ultimate Genesis (3 items)
Recipe by skill tier 11: 18 Mind Surge + 3 Physique Fuel (21 items)
Growth Specialist
- Height (cm): 180
- Life expectancy (years): 60
- Creativity: 20
- Leadership: 10
- Patience: 15
Recipe with every food: 4 Ultimate Genesis (4 items)
Recipe by skill tier 11: 1 Nutri-Core + 4 Mind Surge + 35 Physique Fuel (40 items)
Guard
- Strength: 120
- Discipline: 15
- Focus: 12
- Leadership: 10
Recipe with every food: 4 Mitochondrial Surge + 1 Ultimate Genesis (5 items)
Recipe by skill tier 11: 25 Physique Fuel (25 items)
Sculptor
- Life expectancy (years): 80
- Creativity: 20
- Communication: 10
- Empathy: 15
Recipe with every food: 3 Ultimate Genesis (3 items)
Recipe by skill tier 11: 7 Nutri-Core + 10 Mind Surge (17 items)
Star Analyzer
- Life expectancy (years): 60
- Strength: 100
- Adaptability: 15
- Creativity: 20
- Focus: 10
Recipe with every food: 4 Mitochondrial Surge + 1 Ultimate Genesis (5 items)
Recipe by skill tier 11: 7 Mind Surge + 19 Physique Fuel (26 items)
Station Quartermaster
- Life expectancy (years): 70
- Communication: 10
- Empathy: 10
- Leadership: 15
Recipe with every food: 1 Physique Fuel + 2 Ultimate Genesis (3 items)
Recipe by skill tier 11: 8 Nutri-Core + 8 Mind Surge (16 items)
Systems Engineer
- Strength: 70
- Discipline: 10
- Focus: 10
- Logic: 10
Recipe with every food: 2 Muscle Fortification + 2 Mitochondrial Surge (4 items)
Recipe by skill tier 11: 1 High-Fat + 14 Physique Fuel (15 items)
Teacher
- Weight (kg): 60
- Height (cm): 160
- Communication: 15
- Patience: 12
- Wisdom: 10
Recipe with every food: 7 Ultimate Genesis (7 items)
Recipe by skill tier 11: 4 High-Fat + 32 Physique Fuel (36 items)
Tier 3
Biosphere Director
- Height (cm): 190
- Life expectancy (years): 120
- Creativity: 35
- Leadership: 30
- Patience: 40
Recipe with every food: 4 Ultimate Genesis (4 items)
Recipe by skill tier 11: 1 Nutri-Core + 14 Mind Surge + 35 Physique Fuel (50 items)
Cultural Archivist
- Life expectancy (years): 140
- Creativity: 45
- Communication: 35
- Empathy: 40
Recipe with every food: 4 Ultimate Genesis (4 items)
Recipe by skill tier 11: 3 Nutri-Core + 22 Mind Surge (25 items)
Energy Engineer
- Strength: 120
- Discipline: 30
- Focus: 30
- Logic: 30
Recipe with every food: 4 Mitochondrial Surge + 1 Ultimate Genesis (5 items)
Recipe by skill tier 11: 25 Physique Fuel (25 items)
Mission Seeker
- Life expectancy (years): 90
- Strength: 100
- Adaptability: 40
- Creativity: 35
- Focus: 30
Recipe with every food: 3 Mitochondrial Surge + 2 Ultimate Genesis (5 items)
Recipe by skill tier 11: 13 Mind Surge + 18 Physique Fuel (31 items)
Neuro Specialist
- Weight (kg): 120
- Empathy: 40
- Patience: 35
- Wisdom: 30
Recipe with every food: 13 Ultimate Genesis (13 items)
Recipe by skill tier 11: 13 High-Fat + 6 Nutri-Core (19 items)
Professor
- Weight (kg): 90
- Height (cm): 180
- Communication: 20
- Patience: 30
- Wisdom: 60
Recipe with every food: 10 Ultimate Genesis (10 items)
Recipe by skill tier 11: 7 High-Fat + 35 Physique Fuel (42 items)
Resource Director
- Height (cm): 190
- Discipline: 35
- Focus: 40
- Logic: 30
Recipe with every food: 4 Ultimate Genesis (4 items)
Recipe by skill tier 11: 39 Physique Fuel (39 items)
Settlement Governor
- Life expectancy (years): 100
- Communication: 35
- Empathy: 30
- Leadership: 40
Recipe with every food: 3 Ultimate Genesis (3 items)
Recipe by skill tier 11: 6 Nutri-Core + 14 Mind Surge (20 items)
Station Protector
- Height (cm): 180
- Strength: 130
- Discipline: 40
- Focus: 35
- Leadership: 30
Recipe with every food: 5 Mitochondrial Surge + 2 Ultimate Genesis (7 items)
Recipe by skill tier 11: 37 Physique Fuel (37 items)
Theoretical Scientist
- Intellect: 170
- Logic: 25
- Patience: 30
- Wisdom: 40
Recipe with every food: 4 Ultimate Genesis (4 items)
Recipe by skill tier 11: 1 Nutri-Core + 28 Mind Surge (29 items)
Tier 4
Colonel of Humanity
- Life expectancy (years): 220
- Communication: 100
- Empathy: 80
- Leadership: 120
Recipe with every food: 9 Ultimate Genesis (9 items)
Recipe by skill tier 11: 59 Mind Surge (59 items)
Existential Chancellor
- Weight (kg): 120
- Height (cm): 200
- Communication: 100
- Patience: 80
- Wisdom: 120
Recipe with every food: 13 Ultimate Genesis (13 items)
Recipe by skill tier 11: 11 High-Fat + 38 Physique Fuel (49 items)
Existential Expressionist
- Life expectancy (years): 200
- Creativity: 120
- Communication: 60
- Empathy: 80
Recipe with every food: 6 Ultimate Genesis (6 items)
Recipe by skill tier 11: 34 Mind Surge (34 items)
Frontier Explorer
- Life expectancy (years): 140
- Strength: 120
- Adaptability: 100
- Creativity: 80
- Focus: 120
Recipe with every food: 4 Mitochondrial Surge + 3 Ultimate Genesis (7 items)
Recipe by skill tier 11: 21 Mind Surge + 20 Physique Fuel (41 items)
Guardian of Humanity
- Height (cm): 200
- Strength: 200
- Discipline: 100
- Focus: 120
- Leadership: 80
Recipe with every food: 8 Mitochondrial Surge + 1 Ultimate Genesis (9 items)
Recipe by skill tier 11: 41 Physique Fuel (41 items)
Logistics High Command
- Height (cm): 220
- Discipline: 80
- Focus: 100
- Logic: 120
Recipe with every food: 8 Ultimate Genesis (8 items)
Recipe by skill tier 11: 71 Physique Fuel (71 items)
Neural Architect
- Weight (kg): 200
- Empathy: 100
- Patience: 80
- Wisdom: 120
Recipe with every food: 21 Ultimate Genesis (21 items)
Recipe by skill tier 11: 24 High-Fat + 3 Nutri-Core (27 items)
Quantum Engineer
- Strength: 180
- Discipline: 60
- Focus: 80
- Logic: 80
Recipe with every food: 7 Mitochondrial Surge (7 items)
Recipe by skill tier 11: 37 Physique Fuel (37 items)
Quantum Physicist
- Intellect: 220
- Logic: 120
- Patience: 80
- Wisdom: 100
Recipe with every food: 8 Ultimate Genesis (8 items)
Recipe by skill tier 11: 59 Mind Surge (59 items)
Sustenance Architect
- Height (cm): 200
- Life expectancy (years): 180
- Creativity: 50
- Leadership: 50
- Patience: 160
Recipe with every food: 5 Ultimate Genesis (5 items)
Recipe by skill tier 11: 1 Nutri-Core + 24 Mind Surge + 35 Physique Fuel (60 items)
Star Child: A Memory-Item Requirement
Star Child uses a special memory-item requirement rather than attribute bars: the screen shows “StarChild 0 / 1”. A golden-ball memory item is reported to be enough.
Two Common Recipe Targets
Teacher
- Weight (kg): 60
- Height (cm): 160
- Communication: 15
- Patience: 12
- Wisdom: 10
Use food to reach the physical requirements, then memory items for the psychological requirements. The listed numbers match the July screens and wiki.
Fewest food with all foods: 7 Ultimate Genesis (7 items). Memory targets are listed as totals.
Quantum Physicist
- Intellect: 220
- Logic: 120
- Patience: 80
- Wisdom: 100
Intellect must be more than 220, which food covers; memory items cover Logic, Patience and Wisdom.
Fewest food with all foods: 8 Ultimate Genesis (8 items). Memory targets are listed as totals.
Check for Overlapping Professions
Meeting several professions can produce a different result from the one you tracked. In the checked demonstration, an intended Teacher became a Professor. For a lower-tier target, watch for requirements that also qualify the human for a higher profession; tracking alone does not guarantee the outcome.
Food Attributes & Unlock Levels
Each card lists physical attributes and the skill unlock level. Food attributes and unlock levels match the Update 6 game data. No ingredient quantities are included here.
Lazarus Human CalculatorUltimate Genesis
Unlock level: 19
- Height (cm): 50
- Weight (kg): 10
- Life expectancy (years): 40
- Strength: 10
- Intellect: 50
Hyper-Evolution
Unlock level: 18
- Height (cm): 30
- Weight (kg): 3
- Life expectancy (years): 5
- Strength: 3
- Intellect: 20
Nanite Infusion
Unlock level: 18
- Height (cm): 25
- Weight (kg): 3
- Life expectancy (years): 6
- Strength: 3
- Intellect: 25
Mitochondrial Surge
Unlock level: 17
- Height (cm): 20
- Weight (kg): 3
- Life expectancy (years): 12
- Strength: 28
- Intellect: 3
Bone-Fortify
Unlock level: 14
- Height (cm): 8
- Weight (kg): 2
- Life expectancy (years): 2
- Strength: 14
- Intellect: 2
Muscle Fortification
Unlock level: 13
- Height (cm): 2
- Weight (kg): 8
- Life expectancy (years): 2
- Strength: 15
- Intellect: 2
Physique Fuel
Unlock level: 11
- Height (cm): 5
- Weight (kg): 1
- Life expectancy (years): 1
- Strength: 5
- Intellect: 1
High-Fat
Unlock level: 10
- Height (cm): 1
- Weight (kg): 8
- Life expectancy (years): 1
- Strength: 1
- Intellect: 1
Nutri-Core
Unlock level: 10
- Height (cm): 3
- Weight (kg): 3
- Life expectancy (years): 3
- Strength: 3
- Intellect: 3
Mind Surge
Unlock level: 11
- Height (cm): 1
- Weight (kg): 1
- Life expectancy (years): 6
- Strength: 1
- Intellect: 6
Endura-Growth
Unlock level: 14
- Height (cm): 2
- Weight (kg): 2
- Life expectancy (years): 8
- Strength: 2
- Intellect: 12
Immune Boost
Unlock level: 15
- Height (cm): 6
- Weight (kg): 6
- Life expectancy (years): 6
- Strength: 6
- Intellect: 6
Neuro-Boost
Unlock level: 15
- Height (cm): 2
- Weight (kg): 2
- Life expectancy (years): 10
- Strength: 2
- Intellect: 15
Human Seeds & Aged Lazarus Vials
The wiki lists 85 Human Seeds.
The current seed countdown starts at about 2 hours.
Between November 2025 and January 2026, the countdown was described as one hour. This may reflect an earlier version, but no patch note confirms that explanation.
Returning a seed to a cryogenic storage vault pauses its countdown.
Before a seed enters a Lazarus Pod, the wiki says returning it to a Seed Vault or Seed Reserve slot also resets its countdown.
Aged Lazarus Vial: Keep It or Scrap It?
An Aged Lazarus Vial cannot be used to grow a human. It can be dismantled for materials.
It is a trash item that no recipe uses. Dismantling it gives Ultra-Tech Scraps, High-Tech Scraps, Tech Scraps, Broken Glass, Aluminium Scraps, Wire Scraps and Copper Scraps, so scrap it.
The game 0.8.5 data gives one of each; the wiki lists 1 Ultra-Tech, 2 High-Tech, 2 Tech, 2 Broken Glass, 2 Aluminium, 1 Wire and 4 Copper Scraps.
You can find one in Norfolk Grave: one has been found in the power room, and the game 0.8.5 data also places one there.
the vial and both seed containers compared · Norfolk Grave on the map · Dismantle Tool guide
What Is the Best First Human?
There is no reliably established best first human. Among the checked screens, Room Supervisor, Visual Technician and Basic Supplier have some of the smallest requirement values. That comparison does not establish which profession is best.
Room Supervisor
- Life expectancy (years): 40
- Communication: 4
- Empathy: 3
- Leadership: 5
Visual Technician
- Life expectancy (years): 50
- Creativity: 5
- Communication: 4
- Empathy: 3
Basic Supplier
- Height (cm): 100
- Discipline: 3
- Focus: 4
- Logic: 2
Human Recipe FAQ
How do I find a food recipe for a human profession?
Choose a profession and your highest food tier in the Human Recipe Finder. It returns the fewest food items whose totals go above every physical requirement, plus the memory targets to check.
Where can I check the stats of my own food combination?
Use the separate Human Calculator to total height, weight and life expectancy from foods you choose yourself. Human Recipes starts with a profession and finds a food plan for that target.
How do I make a Teacher?
Weight (kg): 60; Height (cm): 160; Communication: 15; Patience: 12; Wisdom: 10. Food covers weight and height: with every food unlocked, the fewest items are 7 Ultimate Genesis (7 items); with food up to skill tier 11, 4 High-Fat + 32 Physique Fuel (36 items). Memory items cover Communication, Patience and Wisdom. These requirements match the July 2026 screens and wiki; track Teacher and check for overlapping professions before growth.
What does a Quantum Physicist need?
More than each of these: Intellect: 220; Logic: 120; Patience: 80; Wisdom: 100. Food covers the intellect: with every food unlocked, the fewest items are 8 Ultimate Genesis (8 items). Past 200 each point counts for less, and the plan allows for that.
What is the Distributor recipe?
Height (cm): 160; Discipline: 12; Focus: 15; Logic: 10. Food covers the height: with every food unlocked, the fewest items are 1 Mitochondrial Surge + 3 Ultimate Genesis (4 items); with food up to skill tier 11, 33 Physique Fuel (33 items). Memory items cover Discipline, Focus and Logic. These requirements were last checked before Update 5.5; track Distributor and check for overlapping professions before growth.
What is the best first human?
There is no reliably established best first human. Among the checked screens, Room Supervisor, Visual Technician and Basic Supplier have some of the smallest requirement values. That comparison does not establish which profession is best. Room Supervisor: Life expectancy (years): 40; Communication: 4; Empathy: 3; Leadership: 5. Visual Technician: Life expectancy (years): 50; Creativity: 5; Communication: 4; Empathy: 3. Basic Supplier: Height (cm): 100; Discipline: 3; Focus: 4; Logic: 2.
How long does a Human Seed last?
The current seed countdown starts at about 2 hours.
Can I use the Aged Lazarus Vial?
An Aged Lazarus Vial cannot be used to grow a human. It can be dismantled for materials. It is a trash item that no recipe uses. Dismantling it gives Ultra-Tech Scraps, High-Tech Scraps, Tech Scraps, Broken Glass, Aluminium Scraps, Wire Scraps and Copper Scraps, so scrap it.
Sources
Reviewed 2026-10-05. Food plans are calculated from the values on this page. The seed countdown starts near the documented duration.
Official sources and wiki
- Humans — wiki revision 7271
- Lazarus Rack — wiki revision 6200
- Human Seed — wiki revision 5030
- Aged Lazarus Vial — wiki revision 7102
- Professions — wiki category
- Basic Supplier
- Door Jammer
- Health Assistant
- Lab Technician
- Maintenance Engineer
- Manual Holder
- Nutrient Handler
- Room Supervisor
- Station Roamer
- Visual Technician
- Distributor
- Doctor
- Field Research Scientist
- Growth Specialist
- Guard
- Sculptor
- Star Analyzer
- Station Quartermaster
- Systems Engineer
- Teacher
- Biosphere Director
- Cultural Archivist
- Energy Engineer
- Mission Seeker
- Neuro Specialist
- Professor
- Resource Director
- Settlement Governor
- Station Protector
- Theoretical Scientist
- Colonel of Humanity
- Existential Chancellor
- Existential Expressionist
- Frontier Explorer
- Guardian of Humanity
- Logistics High Command
- Neural Architect
- Quantum Engineer
- Quantum Physicist
- Sustenance Architect
- Ultimate Genesis
- Hyper-Evolution
- Nanite Infusion
- Mitochondrial Surge
- Bone-Fortify
- Muscle Fortification
- Physique Fuel
- High-Fat
- Nutri-Core
- Mind Surge
- Endura-Growth
- Immune Boost
- Neuro-Boost




