White cultivation pods with Caretakers standing between them inside Lazarus in The Last Caretaker.

Humans

Lazarus Complex Guide: How to Grow Humans in The Last Caretaker

Data Status

  • Originally checked against the community wiki in April 2026. Food values, unlock tiers, the growth minimums and food plans now come from the data used across this site.
  • Power and water estimates reviewed 2026-10-10 against post-Update 5.5 screens. Other sections have not been fully re-audited.
  • Note: Update 4 added a second seed vault location, Eden Cradle; this guide covers the Seed Vault Prometheus route

TL;DR - Quick Summary

Repair a rack → check the growth estimates: 10.0 kWh estimated per human and 10,000 L estimated per human → food must push Height ≥ 30, Weight ≥ 20, Life Exp ≥ 10 (fewest items with tier 10–11 food: 2 High-Fat + 1 Nutri-Core + 5 Physique Fuel) → memory items in the rack → seed run with the countdown starting at about 2 hours.

"Not enough" means one of the three stats is under its threshold — see the fix or plan your combo in the Human Calculator.

The Lazarus Complex is the endgame facility where you grow humans from seeds. This guide covers the full process: retrieving seeds, repairing racks, preparing food, collecting memory items, and troubleshooting the common "not enough" error.

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Want the full deep-dive walkthrough?

Our blog post covers the complete journey from Seed Vault Prometheus to your first human, including power setup, water infrastructure, and troubleshooting every common failure.

Read the Complete Guide

How the Lazarus Complex Works

The Lazarus Complex is where you cultivate humans — the core objective of The Last Caretaker. The process has two main phases: preparing the facility, then retrieving and growing seeds.

While you are here, pick up the paint: 5 paints are found at the Lazarus Complex (Ink Strip, RexWreck, Salt Bloom, Sea Raid, Tide Girl). The paint finder lists every paint and where it is.

The Council of Humanity chamber is in this complex too. After your first launch you come back here to seat the humans you sent into space on committees.

The Process at a Glance

1
Repair a Lazarus Rack. Repairing a broken Lazarus Rack takes Plastic 20, Glass 10, Rubber 10, Iron 15, Gold 10, Aluminium 5, Titanium 5 and Carbon Fiber 5.
2
Check the growth estimates: 10.0 kWh estimated per human; 10,000 L estimated per human. Supply fresh water and power, then add food and memory items.
3
Retrieve a Human Seed from the Seed Vault Prometheus — the countdown starts at about 2 hours
4
Place seed into a Lazarus Pod, transport the Pod back to the Complex by boat
5
Load the Pod into a prepared Rack — how long growth then takes is disputed (see Growing the Human)

Key Insight: Pod vs Rack

The Lazarus Pod and Lazarus Rack are two separate things. The seed goes into the Pod first (a portable container), then the Pod goes into the Rack (the stationary incubation unit).

The Lazarus Pod blueprint is listed at skill tier 12 (B, checked against Early Access 0.8.5).

Repairing Lazarus Racks

Repairing a broken Lazarus Rack takes Plastic 20, Glass 10, Rubber 10, Iron 15, Gold 10, Aluminium 5, Titanium 5 and Carbon Fiber 5.

The repair screen for a broken Lazarus Rack lists 8 materials: Plastic 20, Glass 10, Rubber 10, Iron 15, Gold 10, Aluminium 5, Titanium 5 and Carbon Fiber 5.

Checked 2026-10-08

    The repair’s electricity cost and time vary: 61 Wh and 0:12 in one game, 84 Wh and 0:16 in another, both on Early Access 0.8.5. The reason is not known.

    Checked 2026-10-08

      Short on Titanium or Carbon Fiber? See where to get Titanium and Carbon Fiber. For Gold and Iron from ore, see the Ores & Mining guide.

      Start with one repaired rack; you can grow humans one at a time.

      For verified dismantling information, see the Dismantle Tool Guide.

      Power & Water Setup

      Electricity: Growth Energy Estimate

      The rack’s Estimation screen shows 10.0 kWh as the estimated electricity to grow one human. This is a growth energy estimate, not the rack’s continuous power draw. It stays the same whatever food and memory items you load.

      Checked 2026-10-08

        The downstairs wall sockets do not power the racks. Run your own cable from rooftop or balcony power sources; extenders can carry the connection down the elevator shaft.

        See our Power Grid Setup Guide and Solar Panel Guide.

        Fresh Water: Growth Estimate and Standby Use

        The Water Purifier converts sea water into fresh water. See the linked pump → purifier → tank → equipment connection guide.

        The rack’s Estimation screen shows 10,000 L of fresh water to grow one human. It stays the same whatever food and memory items you load; only the growth time changes.

        Checked 2026-10-08

          Correction, October 8, 2026: this page earlier said 1,000 L; the correct reading is 10,000 L.

          Loading more food and memory items raises the estimated growth time, not the electricity or water. The screens we checked ranged from 1:00 with 2 kg loaded to 4:20 with 61.5 kg.

          Checked 2026-10-08

            A rack holding a seed uses 100 L/h of fresh water in standby, separate from the growth water estimate.

            Checked 2026-10-05

            A separate water supply line for each rack may help.

            Checked 2026-10-05

              If the rack still says No Power, see the official fixes.

              Growth Estimates and Standby Use — Quick Reference

              ResourceEstimate or Use
              Growth electricity10.0 kWh estimated per human
              Growth fresh water10,000 L estimated per human
              Standby fresh water100 L/h while holding a seed
              FoodMultiple types (see below)
              Memory ItemsSet mental traits (see below)

              Food System: Soilforge → Food Processor

              Food sets the human's physical stats. Here is the pipeline from Bio materials to the food you load into the rack.

              Two-Step Food Pipeline

              Bio Material→Soilforge (Tier 10)→Food Material→Food Processor (Tier 10)→Food

              Soilforge unlocks at Tier 10 and the Food Processor at Tier 10 (B, checked against Early Access 0.8.5). You need both to make food for the Lazarus Racks.

              Where the Rare Food Materials Come From

              The elite foods below use Bioregulator, Nanite Nutrient and Mitochondrial Amplifier. Bio Flesh comes from dismantling creatures: one dismantled Talon Shark gave 8 Bio Flesh and one Arch Angel gave 4 in Update 5.5 (single examples). See the combat guide for the full drops, and how to make Mitochondrial Amplifier in a Soilforge.

              Complete Food Recipes & Stat Values

              Twelve of the thirteen recipes agree between sources; Nanite Infusion has two versions, so it is left out of any totals here. The Human Calculator lists each recipe with its sources (reviewed 2026-10-06 against game 0.8.5 data).

              There are 13 food types. Each gives different amounts of Height, Weight, Life Expectancy, Strength, and Intellect. The table below shows what each food gives — use this to plan which foods you need to meet the minimum thresholds.

              Basic Foods (Tier 10–11)

              FoodTierHeightWeightLife ExpStrIntRecipe
              Nutri-Core10333333 Fat · 3 Protein · 3 Carbohydrate
              High-Fat10181118 Fat · 5 Protein · 5 Carbohydrate
              Physique Fuel11511512 Fat · 4 Protein · 2 Carbohydrate
              Mind Surge11116162 Fat · 10 Protein · 1 Carbohydrate

              Advanced Foods (Tier 13–15)

              FoodTierHeightWeightLife ExpStrIntRecipe
              Muscle Fortification132821521 Calcium · 12 Vitamin D · 2 Omega-3
              Bone-Fortify148221423 Vitamin D · 10 Calcium · 2 Omega-3
              Endura-Growth142282124 Vitamin D · 4 Calcium · 4 Omega-3
              Immune Boost156*6*6*6*6*1 Fat · 2 Protein · 3 Carbohydrate · 3 Vitamin D · 3 Calcium · 3 Omega-3
              Neuro-Boost1522102153 Calcium · 3 Vitamin D · 10 Omega-3

              * Immune Boost readings differ between game screens (the wiki gives 6 for each body stat, a November 2025 screen shows 5), so check yours before you count on it.

              Elite Foods (Tier 17–19)

              FoodTierHeightWeightLife ExpStrIntRecipe
              Mitochondrial Surge17203122832 Nanite Nutrient · 2 Mitochondrial Amplifier · 2 Bioregulator
              Hyper-Evolution1830353201 Bioregulator · 3 Nanite Nutrient · 1 Mitochondrial Amplifier
              Nanite Infusion182536325Two versions disagree: 1 Fat · 1 Calcium · 4 Nanite Nutrient, or 3 Bioregulator · 1 Mitochondrial Amplifier · 1 Nanite Nutrient
              Ultimate Genesis1950104010501 Bioregulator · 1 Nanite Nutrient · 5 Mitochondrial Amplifier

              Elite recipes use Bioregulator, Nanite Nutrient and Mitochondrial Amplifier; see where Bio Flesh comes from above.

              Fewest Food Items to Clear the Minimums

              To clear only the growth minimums (Height ≥ 30, Weight ≥ 20, Life Exp ≥ 10), these are the smallest combinations of confirmed food values:

              • • Tier 10 food only: 10 Nutri-Core (10 items)
              • • Up to tier 11: 2 High-Fat + 1 Nutri-Core + 5 Physique Fuel (8 items)
              • • All foods: 2 Ultimate Genesis (2 items)

              For a specific profession, the human recipe finder gives the fewest food items for its requirements.

              Memory Items & Mental Traits

              Memory items determine the mental traits of the human you grow, separate from the physical stats that food controls. A complete, checked list of memory items and their values is not available yet.

              Mental Traits and Professions

              Each profession needs certain trait values on top of its physical requirements. The human recipes guide lists the trait targets for every profession.

              The 10 Mental Traits

              • Empathy
              • Communication
              • Patience
              • Discipline
              • Leadership
              • Adaptability
              • Creativity
              • Focus
              • Logic
              • Wisdom

              The growth minimums are physical only; mental traits count toward profession requirements. The wiki lists 40 professions.

              Tip: Carry the Items You Want to Add

              The community wiki says food and memory items are added to the rack from your inventory.

              Seed Retrieval & the Countdown

              Do NOT retrieve a seed until your rack is fully prepared

              The current seed countdown starts at about 2 hours. Returning a seed to a cryogenic storage vault pauses its countdown. A seed in a Pod on a powered, fresh-water-supplied rack has its countdown stopped. Keep both supplies running.

              Between November 2025 and January 2026, the countdown was described as one hour. This may reflect an earlier version, but no patch note confirms that explanation.

              Countdown checked 2026-10-05: Human Seed — wiki revision 5030 · Wiki: Lazarus Rack, revision 6200

              Seed Retrieval Process

              1
              Travel to the Seed Vault Prometheus by boat
              2
              Retrieve a Human Seed — countdown starts at about 2 hours
              3
              Place the seed into a Lazarus Pod (portable container)
              4
              Transport the Pod back to the Complex by boat
              5
              Load the Pod into a prepared Lazarus Rack with power and fresh water

              Before you go: Verify your rack shows all requirements as met. Check power and fresh-water supplies against the current Estimation screen, food (stats above thresholds), and memory items. If anything is missing, fix it before retrieving the seed.

              Minimum Stat Thresholds — The "Not Enough" Fix

              If the rack says "not enough", check these minimums first:

              Minimum Physical Stat Thresholds

              Height≥ 30 cm
              Weight≥ 20 kg
              Life Expectancy≥ 10 years

              Your food combination must reach all three minimums. One stat below the minimum is enough to stop the growth.

              "Not Enough" Diagnostic Flowchart

              Step 1: Check the rack screen — which stat is short?

              Compare each total with the minimums above.

              Step 2: Match the deficient stat to the right food

              • Height too low? → Add Physique Fuel (+5), Bone-Fortify (+8), or Hyper-Evolution (+30)

              • Weight too low? → Add High-Fat (+8), Muscle Fortification (+8), or Ultimate Genesis (+10)

              • Life Expectancy too low? → Add Mind Surge (+6), Endura-Growth (+8), Neuro-Boost (+10), or Ultimate Genesis (+40)

              Step 3: Carry the food you want to add

              The community wiki says items are added from your inventory.

              Step 4: Countdown still running with power and water connected?

              See the known bug and its fix.

              Example: Fewest Items with Tier 10–11 Food

              • • 2x High-Fat → adds Height 2, Weight 16, Life Exp 2
              • • 1x Nutri-Core → adds Height 3, Weight 3, Life Exp 3
              • • 5x Physique Fuel → adds Height 25, Weight 5, Life Exp 5

              Totals: Height 30, Weight 24, Life Exp 10 — all minimums cleared with 8 food items.

              Food Processor ingredients: 29 Fat, 33 Protein, 23 Carbohydrate.

              Use our Lazarus Human Calculator to plan your food combinations and verify stat readiness before a seed run.

              Growing the Human

              Once the Lazarus Pod is placed into a Rack that meets all requirements, the human grows. Rack Estimation screens show 1:00–2:20 of growth time, rising with more items; in play, a human has taken about 10 minutes to grow.

              What Happens During Cultivation

              • • The rack uses your supplied resources (power, water, food, memory items)
              • • Physical stats are determined by the food combination you provided
              • • Psychological traits are determined by the memory items you placed
              • • When growth finishes, a human emerges with the resulting stat profile

              Growth Outcomes

              The wiki lists 40 professions. Which one the human qualifies for depends on:

              • • Physical stats from food → Height, Weight, Life Expectancy, Strength, Intellect
              • • Mental traits from memory items → the 10 traits listed above

              Known Bugs & Fixes

              Bug: The Seed Countdown Keeps Running on a Powered Rack

              If the countdown keeps running despite power and water, save, exit and reload. The seed changing into a white cocoon indicates that preservation is working.

              Wiki: Lazarus Rack, revision 6200

              Report other problems to Channel37 in the official Steam discussions. The game is in Early Access.

              Frequently Asked Questions

              What materials do I need to repair a Lazarus Rack?

              The repair screen for a broken Lazarus Rack lists 8 materials: Plastic 20, Glass 10, Rubber 10, Iron 15, Gold 10, Aluminium 5, Titanium 5 and Carbon Fiber 5.

              What does the rack’s electricity estimate mean?

              The rack’s Estimation screen shows 10.0 kWh as the estimated electricity to grow one human. This is a growth energy estimate, not the rack’s continuous power draw. It stays the same whatever food and memory items you load.

              How much fresh water should I prepare?

              The rack’s Estimation screen shows 10,000 L of fresh water to grow one human. It stays the same whatever food and memory items you load; only the growth time changes. A rack holding a seed uses 100 L/h of fresh water in standby, separate from the growth water estimate.

              Q: Why do the racks say "not enough" when I have everything?

              Your food needs to reach all three physical minimums: Height ≥ 30, Weight ≥ 20, Life Expectancy ≥ 10. If any single stat is below its minimum, growth will not start. One food type can be enough: 10 Nutri-Core clears all three.

              Q: What if the seed countdown keeps running on a powered rack?

              If the countdown keeps running despite power and water, save, exit and reload. The seed changing into a white cocoon indicates that preservation is working.

              Q: When does the Food Processor unlock?

              Tier 10 in the skill tree. You cannot make food for the Lazarus Racks without it. Plan your skill progression with our Skill Tree Planner.

              Q: How long does cultivation actually take?

              Rack Estimation screens show 1:00–2:20 of growth time, rising with more items; in play, a human has taken about 10 minutes to grow.

              Q: How much time do I have to get the Lazarus Pod to a Rack?

              The current seed countdown starts at about 2 hours. Returning a seed to a cryogenic storage vault pauses its countdown. A seed in a Pod on a powered, fresh-water-supplied rack has its countdown stopped. Keep both supplies running.

              Q: Can I lose seeds permanently?

              Keep the seed in a cryogenic storage vault until a rack has power and fresh water: returning it to the vault pauses the countdown.